Commands 列表
逆向得到的所有的原版 CS2 指令
| 指令 | Flags | 描述 |
|---|---|---|
+bugvoice | developmentonly dontrecord defensive | Start recording bug voice attachment. |
+camdistance | developmentonly clientdll defensive | <no description> |
+cammousemove | developmentonly clientdll defensive | <no description> |
+cl_show_team_equipment | clientdll release | <no description> |
+lookatweapon | clientdll release | <no description> |
+quickbuyradial | clientdll release | <no description> |
+quickgearradial | developmentonly clientdll defensive | <no description> |
+quickgrenaderadial | clientdll release | <no description> |
+quickinv | clientdll release | <no description> |
+radialradio | clientdll release | <no description> |
+radialradio2 | clientdll release | <no description> |
+radialradio3 | clientdll release | <no description> |
+spray_menu | clientdll release | <no description> |
-bugvoice | developmentonly dontrecord defensive | Finish recording bug voice attachment. |
-camdistance | developmentonly clientdll defensive | <no description> |
-cammousemove | developmentonly clientdll defensive | <no description> |
-cl_show_team_equipment | clientdll release | <no description> |
-lookatweapon | clientdll release | <no description> |
-quickbuyradial | clientdll release | <no description> |
-quickgearradial | developmentonly clientdll defensive | <no description> |
-quickgrenaderadial | clientdll release | <no description> |
-quickinv | clientdll release | <no description> |
-radialradio | clientdll release | <no description> |
-radialradio2 | clientdll release | <no description> |
-radialradio3 | clientdll release | <no description> |
-spray_menu | clientdll release | <no description> |
<unknown> | hide | <no description> |
CreatePredictionError | gamedll cheat | Create a prediction error |
ShowSteamStatsSessionID | developmentonly clientdll | Prints out the game stats session ID's (developer convar must be set to non-zero). |
StackStats_Dump | developmentonly | Dump a named stackstats structure to disk. Usage: stackstats_dump "structname" ["filename"] |
Test_Checkpoint | developmentonly defensive | Indicate to a test script that a checkpoint has been reached |
Test_CreateEntity | gamedll cheat | <no description> |
Test_EHandle | gamedll cheat | <no description> |
Test_ExitProcess | cheat | Test_ExitProcess <exit code> - immediately kill the process. |
Test_Loop | developmentonly defensive | Test_Loop <loop name> - loop back to the specified loop start point unconditionally. |
Test_LoopCount | developmentonly defensive | Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times. |
Test_LoopForNumSeconds | developmentonly defensive | Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds. |
Test_RandomChance | developmentonly defensive | Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance. |
Test_RandomPlayerPosition | gamedll cheat | <no description> |
Test_StartLoop | developmentonly defensive | Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to. |
Test_StartScript | developmentonly defensive | Start a test script running.. |
_record | dontrecord release | Record a demo incrementally. |
_resetgamestats | developmentonly gamedll defensive | Erases current game stats and writes out a blank stats file |
addip | developmentonly defensive | Add an IP address to the ban list. |
addons | developmentonly defensive | list current addon info. |
alias | release | Alias a command. |
anim_eval_stats | developmentonly gamedll | Displays stats about how many EvaluatePose calls are unused |
animevents_dump | gamedll cheat | List all the currently registered anim events. |
animgraph_dump_update_list | developmentonly gamedll | Displays stats about which animations are updating |
animgraph_set_parameter_bool | gamedll cheat | Specified entities will have the specified bool parameter set to the value specified. Useful for animators to test. |
Arguments: <entity> <parameter name> <value you want to send to animgraph for the entity> | ||
animgraph_set_parameter_enum | gamedll cheat | Specified entities will have the specified enum parameter set to the value specified. Useful for animators to test. |
Arguments: <entity> <parameter name> <value you want to send to animgraph for the entity> | ||
animgraph_set_parameter_float | gamedll cheat | Specified entities will have the specified float parameter set to the value specified. Useful for animators to test. |
Arguments: <entity> <parameter name> <value you want to send to animgraph for the entity> | ||
animgraph_set_parameter_int | gamedll cheat | Specified entities will have the specified int parameter set to the value specified. Useful for animators to test. |
Arguments: <entity> <parameter name> <value you want to send to animgraph for the entity> | ||
animgraph_set_parameter_string | gamedll cheat | Specified entities will have the specified bool parameter set to the value specified. Useful for animators to test. |
Arguments: <entity> <parameter name> <value you want to send to animgraph for the entity> | ||
animgraph_set_parameter_vector | gamedll cheat | Specified entities will have the specified vector parameter set to the value specified. Useful for animators to test. |
Arguments: <entity> <parameter name> <value you want to send to animgraph for the entity> | ||
annotation_append | clientdll release | Load annotation to a file without clearing existing annotations |
annotation_clear | clientdll release | Clear all annotation |
annotation_create | clientdll release | Creates an annotation |
annotation_delete_previous_node_set | clientdll release | Delete the last node set created |
annotation_load | clientdll release | Load annotation to a file after first clearing existing annotations |
annotation_reload | clientdll release | Reload the annotation file |
annotation_reload_language_file | clientdll release | Creates an annotation |
annotation_save | clientdll release | Save annotation to a file |
apply_crosshair_code | developmentonly clientdll defensive | Apply a crosshair code to the current crosshair settings. |
auto_bug | developmentonly dontrecord defensive | auto_bug : create non-interactive bug report. |
autobuy | clientdll clientcmd_can_execute | Attempt to purchase items with the order listed in cl_autobuy |
autosave | developmentonly gamedll defensive | Autosave |
autosavedangerous | developmentonly gamedll defensive | AutoSaveDangerous |
autosavedangerousissafe | developmentonly gamedll defensive | <no description> |
axis | gamedll cheat | Draw an axis |
Arguments: x y z pitch yaw roll <lifetime = 10.0> <r g b a> | ||
banid | developmentonly defensive | Add a user ID to the ban list. |
banip | developmentonly defensive | Add an IP address to the ban list. |
benchframe | release | Takes a snapshot of a particular frame in a time demo. |
bind | release | Bind a key. |
binddefaults | release | Bind all keys to their default values. |
bindss | release | Bind a key for a particular splitscreen player. |
bindtoggle | developmentonly defensive | Performs a bind <key> "increment var <cvar> 0 1 1". |
blink | developmentonly dontrecord defensive | Blink specified convar value between two values at the specified duration. |
bot_add | gamedll release | bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria. |
bot_add_ct | gamedll release | bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria. |
bot_add_t | gamedll release | bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria. |
bot_all_weapons | gamedll release | Allows the bots to use all weapons |
bot_goto_mark | gamedll cheat | Sends a bot to the marked nav area (useful for testing navigation meshes) |
bot_goto_selected | gamedll cheat | Sends a bot to the selected nav area (useful for testing navigation meshes) |
bot_kick | gamedll release | bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria. |
bot_kill | gamedll cheat | bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria. |
bot_knives_only | gamedll release | Restricts the bots to only using knives |
bot_pistols_only | gamedll release | Restricts the bots to only using pistols |
bot_place | gamedll cheat | bot_place - Places a bot from the map at where the local player is pointing. |
bot_snipers_only | gamedll release | Restricts the bots to only using sniper rifles |
box | gamedll cheat | Draw a bbox |
Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a> | ||
breakable_force_break | developmentonly gamedll defensive | Force a breakable to break |
bug | developmentonly dontrecord defensive | bug [auto_fill_tokens] [-title <text>] [-noscreenshot] : Activate the bug reporter. |
bugvoice_clear | developmentonly dontrecord defensive | Clear voice attachment data. |
bugvoice_save | developmentonly dontrecord defensive | Write buffered voice attachment data to file. |
buildcubemaps | developmentonly clientdll defensive | Build Cubemaps |
buildsparseshadowtree | developmentonly clientdll hidden | Build Sparse Shadow Tree |
button_info | release | Display information about the specified key or button. |
buymenu | clientdll server_can_execute | Show or hide main buy menu |
buyrandom | gamedll client_can_execute | Buy random primary and secondary. Primarily for deathmatch where cost is not an issue. |
callvote | gamedll client_can_execute | Start a vote on an issue. |
cam_command | clientdll cheat | Tells camera to change modes |
camera_cut_to_datadriven_camera | developmentonly clientdll hidden defensive | <no description> |
camerazoomin | developmentonly clientdll defensive | <no description> |
camerazoomout | developmentonly clientdll defensive | <no description> |
camortho | clientdll cheat | Switch to orthographic camera. |
cancelselect | clientdll server_can_execute | <no description> |
capturecubemap | developmentonly clientdll defensive | Capture Cubemap |
cast_aabb | gamedll cheat | Tests box collision detection |
cast_bullet | gamedll cheat | Tests bullet cast |
cast_capsule | gamedll cheat | Tests capsule collision detection |
cast_convex | gamedll cheat | Tests convex hull collision detection |
cast_cylinder | gamedll cheat | Tests cylinder collision detection |
cast_intervals | gamedll cheat | Tests interval ray cast |
cast_obb | gamedll cheat | Tests cylinder collision detection |
cast_physics | gamedll cheat | Tests physics shape collision detection |
cast_ray | gamedll cheat | Tests ray cast |
cast_sphere | gamedll cheat | Tests sphere cast |
cc_emit | developmentonly clientdll defensive | Emits a closed caption |
cc_findsound | developmentonly clientdll defensive | Searches for soundname which emits specified text. |
cc_flush | developmentonly clientdll defensive | Flushes async'd captions. |
cc_random | developmentonly clientdll defensive | Emits a random caption |
cc_showblocks | developmentonly clientdll defensive | Toggles showing which blocks are pending/loaded async. |
changelevel | release | changelevel <mapname> :Multiplayer change level. |
check_nofilefd | developmentonly defensive | Print the current number of FDs reported by getrlimit |
cl_anim_eval_stats | developmentonly clientdll | Displays stats about how many EvaluatePose calls are unused |
cl_animgraph_dump_update_list | developmentonly clientdll | Displays stats about which animations are updating |
cl_avatar_convert_png | clientdll cheat release | Converts all rgb avatars in the avatars directory to png |
cl_avatar_convert_rgb | clientdll cheat release | Converts all png avatars in the avatars directory to rgb |
cl_axis | clientdll cheat | Draw an axis |
Arguments: x y z pitch yaw roll <lifetime = 10.0> <r g b a> | ||
cl_box | clientdll cheat | Draw a bbox |
Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a> | ||
cl_break_on_missing_resource | developmentonly | Break in debugger when missing resource match is found. |
Format: cl_break_on_missing_resource <substring> /(empty to break on all) / 0 to turn off. | ||
cl_checkdeclareclasses | cheat | Check game code serializers |
cl_cs_dump_econ_item_stringtable | developmentonly clientdll defensive | cl_cs_dump_econ_item_stringtable |
cl_debugoverlay_cycle_domain | clientdll cheat | Toggles visibility of the debug overlay system. |
cl_debugoverlay_cycle_state | clientdll cheat | Toggles visibility of the debug overlay system. |
cl_debugoverlay_dashboard | clientdll cheat | Makes the debug overlay dashboard visible. |
cl_debugoverlay_hide_imgui | clientdll cheat | Hides the overlay. |
cl_debugoverlay_toggle | clientdll cheat | Toggles visibility of the debug overlay system. |
cl_destroy_ragdolls | developmentonly clientdll defensive | Destroys all client-side ragdolls |
cl_dev_decaltrace_blood | developmentonly clientdll cheat | Shoot out a decal spray that shoots blood. |
cl_drawcross | clientdll cheat | Draws a cross at the given location |
Arguments: x y z | ||
cl_drawline | clientdll cheat | Draws line between two 3D Points. |
Green if no collision | ||
Red is collides with something | ||
Arguments: x1 y1 z1 x2 y2 z2 | ||
cl_dump_player_animgraph_state | developmentonly clientdll | Dumps the local player's animgraph state to console |
cl_dump_projected_texture_count | developmentonly clientdll defensive | Print out number of active projected textures |
cl_dump_response_symbols | developmentonly clientdll defensive | print all response symbols to the console |
cl_dumpentity | clientdll cheat | Dumps info about an entity |
cl_dumpsplithacks | developmentonly clientdll defensive | Dump split screen workarounds. |
cl_ent_absbox | clientdll cheat | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
cl_ent_actornames | clientdll cheat | Displays the entity name for all entities that have ShouldDisplayInActorNames true in code |
cl_ent_animgraph_debug | clientdll cheat | Displays debug draws about the given entity(ies) animgraph |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
cl_ent_animgraph_record | clientdll cheat | Toggles recording of animgraph replay of the given entity(s) |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
cl_ent_attachments | clientdll cheat | Displays the attachment points on an entity. |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
cl_ent_bbox | clientdll cheat | Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
cl_ent_call | clientdll cheat | ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope |
cl_ent_clear_debug_overlays | clientdll cheat | Clears all debug overlays |
cl_ent_find | clientdll cheat | Find and list all entities with classnames or targetnames that contain the specified substrings. |
Format: find_ent <substring> | ||
cl_ent_find_index | clientdll cheat | Display data for entity matching specified index. |
Format: find_ent_index <index> | ||
cl_ent_grab | clientdll cheat | grabs the object in front of the player. Options: -loose -multiple -toggle |
cl_ent_hierarchy | clientdll cheat | Prints the entity hierarchy tree rooted at the specified ent(s) |
cl_ent_hitbox | clientdll cheat | Displays the hitboxes for the given entity(ies). |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
cl_ent_joints | clientdll cheat | Displays the joint names + axes an entity. |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
cl_ent_messages | clientdll cheat | Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
cl_ent_name | clientdll cheat | Displays the entity name |
cl_ent_picker | clientdll cheat | Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. |
Arguments: full - enables all debug information | ||
cl_ent_pivot | clientdll cheat | Displays the pivot for the given entity(ies). |
(y=up=green, z=forward=blue, x=left=red). | ||
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
cl_ent_remove | clientdll cheat | Removes the given entity(s) |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
cl_ent_remove_all | clientdll cheat | Removes all entities of the specified type |
Arguments: {entity_name} / {class_name} | ||
cl_ent_scale | clientdll cheat | Scales entities. Arguments: <scale factor> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}> |
cl_ent_scenehierarchy | clientdll cheat | Prints the entity scenenode hierarchy tree rooted at the specified ent(s) |
cl_ent_script_dump | clientdll cheat | Dumps the names and values of this entity's script scope to the console |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
cl_ent_select | clientdll cheat | Select or deselects the given entities(s) for later manipulation |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
cl_ent_setang | clientdll cheat client_can_execute | Set entity angles |
cl_ent_setname | clientdll cheat | Sets the targetname of the given entity(s) |
Arguments: <new entity name> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}> | ||
cl_ent_setpos | clientdll cheat client_can_execute | Move entity to position |
cl_ent_show_damage | clientdll cheat | Sets damage display mode. When on, you will see the amount of damage dealt over the target's head. |
cl_ent_skeleton | clientdll cheat | Displays the skeleton for the given entity(ies). |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
cl_ent_spew_derived_classes | developmentonly clientdll | Prints out all entity classes which inherit from a specified base class |
cl_ent_text | clientdll cheat vconsole_fuzzy_matching | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
cl_ent_text256 | clientdll cheat | Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text) |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
cl_ent_text_clear | clientdll cheat | Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text) |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
cl_ent_text_filter | clientdll cheat | Set which ent_text filters you want: |
cl_ent_text_radius | clientdll cheat | Displays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text) |
2 Arguments: <Radius> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}> | ||
cl_ent_text_sticky_add | clientdll cheat | Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
cl_ent_text_sticky_clear | clientdll cheat | Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
cl_ent_text_sticky_dump | clientdll cheat | Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
cl_ent_text_sticky_remove | clientdll cheat | Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
cl_ent_ungrab | clientdll cheat | un-grabs all objects |
cl_ent_vcollide_wireframe | clientdll cheat | Displays the interpolated vcollide wireframe pm am entity. |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
cl_ent_viewoffset | clientdll cheat | Displays the eye position for the given entity(ies) in red. |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
cl_ent_visibility_traces | clientdll cheat vconsole_fuzzy_matching | Displays visibility traces for the given entity |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
cl_ents | developmentonly clientdll defensive | List client entities, sorted by spawn group |
cl_fullupdate | cheat | Force uncompressed update |
cl_game_mode_convars | developmentonly clientdll defensive | Display the values of the convars for the current game_mode. |
cl_imgui_debug_entity | clientdll cheat | Shows the entity browswer, focused on the entity you specify. |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
cl_imgui_set_selection | clientdll cheat | Sets ImGui selection |
cl_imgui_set_status_text | clientdll cheat | Sets ImGui header status text |
cl_in_forcebuttonstate | developmentonly clientdll vconsole_fuzzy_matching | Forces a button to be a particular state - WHEN PROCESSING USERCOMMANDS |
cl_interp | clientdll release | Read the effective client simulation interpolation amount in terms of time. |
cl_mainmenu_hide_blog | clientdll hidden clientcmd_can_execute | Show the news panel and hide blog |
cl_mainmenu_show_blog | clientdll hidden clientcmd_can_execute | Show the blog and hide news panel |
cl_matchstats_print_own_data | developmentonly clientdll defensive | cl_matchstats_print_own_data RANGENAME |
cl_net_printsummary | dontrecord release | Print a summary report of Source2 engine networking statistics. (Ticks, netchan messages, etc.) |
cl_particles_dump_effects | developmentonly clientdll defensive | <no description> |
cl_particles_dumplist | linked_concommand developmentonly clientdll defensive | Dump all new particles, optional name substring. |
cl_particles_dumpsimlist | linked_concommand developmentonly clientdll defensive | Dump all simulating particles, optional name substring. |
cl_phys_create_test_character_proxy | developmentonly clientdll | Create test character proxy |
cl_phys_dump_intersection_controller | developmentonly clientdll | Dump intersection controller status |
cl_phys_dump_main_world | developmentonly clientdll | Dump physics main world to file |
cl_phys_dump_memory | developmentonly clientdll | Dump memory usage |
cl_phys_list | developmentonly clientdll | List all physics component contents of every entity in the game; |
-stream [1|0] : initiate|terminate streaming to physics debugger | ||
-allents: include non-physical entities | ||
-classes: print class names | ||
-sdk : Rubikon build | ||
-world : current state of the world | ||
-world -touch: list body pairs (bodies in contact) | ||
-world -save <name>: save world to a file | ||
-world -mem: memory dump | ||
-world -snapshots: Start/Stop dumping snapshots of the world into the current directory | ||
-world -profiletraces: ProfileRecordedTraces | ||
-world -agg: current aggregate data registry (loaded resources) | ||
cl_phys_record_rays | developmentonly clientdll | Dump physics main world to file |
cl_phys_record_rays_and_world | developmentonly clientdll | Dump traces physics main world to file |
cl_phys_sleep | developmentonly clientdll | Put all physics in all the worlds to sleep |
cl_phys_wakeup | developmentonly clientdll | Wake all physics objects in the Main physics up |
cl_physics_add_test | developmentonly clientdll | add test object |
cl_physics_highlight_active | developmentonly clientdll | Turns on the absbox for all active physics objects. |
0 : un-highlight. | ||
cl_physics_remove_test | developmentonly clientdll | remove test object |
cl_physics_report_active | developmentonly clientdll | Lists all active physics objects |
-more : extra info | ||
cl_precacheinfo | developmentonly defensive | Show precache info (client). |
cl_pred_track | developmentonly clientdll defensive | <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. |
cl_pred_track_off | developmentonly clientdll defensive | clear field track changes. |
cl_predictioncopy_describe | developmentonly clientdll defensive | Describe datamap_t for entindex |
cl_predictioncopy_print | developmentonly clientdll defensive | Print simple description of prediction copy fields for entindex |
cl_printfps | developmentonly clientdll defensive | Print information from cl_showfps. |
cl_prop_debug | clientdll cheat | Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. |
cl_querycache_stats | clientdll cheat | Display status of the query cache (client only) |
cl_reload_hud | developmentonly clientdll defensive | Reloads the hud scale and resets scale and borders |
cl_removedecals | clientdll cheat | Remove the decals from the entity under the crosshair. |
cl_report_entities | developmentonly clientdll cheat | Lists all entities |
cl_report_predcopy_overrides | developmentonly clientdll defensive | Report prediction copy overrides |
cl_report_simthinklist | developmentonly clientdll | Lists all simulating/thinking entities |
cl_report_soundpatch | developmentonly clientdll defensive | reports client-side sound patch count |
cl_resetfps | developmentonly clientdll defensive | Reset information from cl_showfps. |
cl_rr_reloadresponsesystems | clientdll cheat | Reload all response system scripts. |
cl_save_animgraph_recording | clientdll cheat | Saves all active animgraph recordings to disk |
cl_script_add_debug_filter | clientdll cheat | Add a filter to the game debug overlay |
cl_script_add_watch | clientdll cheat | Add a watch to the game debug overlay |
cl_script_add_watch_pattern | clientdll cheat | Add a watch to the game debug overlay |
cl_script_attach_debugger | clientdll cheat | Connect the vscript VM to the script debugger |
cl_script_clear_watches | clientdll cheat | Clear all watches from the game debug overlay |
cl_script_debug | clientdll cheat | Toggle the in-game script debug features |
cl_script_dump_all | clientdll cheat | Dump the state of the VM to the console |
cl_script_find | clientdll cheat | Find a key in the VM |
cl_script_help | clientdll cheat | Output help for script functions |
cl_script_help2 | developmentonly clientdll defensive | Output help for script functions suitable for auto-completion |
cl_script_reload | clientdll cheat | Reload scripts |
cl_script_reload_code | clientdll cheat | Execute a vscript file, replacing existing functions with the functions in the run script |
cl_script_reload_entity_code | clientdll cheat | Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts |
cl_script_remove_debug_filter | clientdll cheat | Remove a filter from the game debug overlay |
cl_script_remove_watch | clientdll cheat | Remove a watch from the game debug overlay |
cl_script_remove_watch_pattern | clientdll cheat | Remove a watch from the game debug overlay |
cl_script_resurrect_unreachable | clientdll cheat | Use the garbage collector to track down reference cycles |
cl_script_trace_disable | clientdll cheat | Turn off a particular trace output by file or function name |
cl_script_trace_disable_all | clientdll cheat | Turn off all trace output |
cl_script_trace_disable_key | clientdll cheat | Turn off a particular trace output by table/instance |
cl_script_trace_enable | clientdll cheat | Turn on a particular trace output by file or function name |
cl_script_trace_enable_all | clientdll cheat | Turn on all trace output |
cl_script_trace_enable_key | clientdll cheat | Turn on a particular trace output by table/instance |
cl_showents | clientdll cheat | Dump entity list to console. |
cl_sim_grenade_trajectory | clientdll cheat | Draw trajectory of the deployed grenade if thrown from this position. Takes an optional parameter for how long the drawn trajectory will last. |
cl_sos_test_get_opvar | clientdll cheat | <no description> |
cl_sos_test_set_opvar | clientdll cheat | <no description> |
cl_soundscape_flush | clientdll cheat server_can_execute | Flushes the client side soundscapes |
cl_soundscape_printdebuginfo | developmentonly clientdll defensive | print soundscapes |
cl_spewserializers | cheat | Spew serializers |
cl_spewworldgroups | developmentonly | Spew world groups (client) |
cl_ss_origin | developmentonly clientdll defensive | print origin in script format |
cl_steamscreenshots | developmentonly clientdll defensive | Enable/disable saving screenshots to Steam |
cl_test_list_entities | clientdll cheat | test-list entities |
cl_ticktiming | dontrecord release | {print|<interval>} [summary|detail] Print timing stats now, or set report interval |
cl_tree_sway_dir | developmentonly clientdll defensive | sets tree sway wind direction and strength |
cl_updatevisibility | developmentonly clientdll defensive | Updates visibility bits. |
clear | dontrecord release | Clear console output. |
clear_bombs | gamedll cheat | <no description> |
clearall | dontrecord release | Clear console output from all views. |
cli_ent_attachments | clientdll cheat | Displays the interpolated attachment points on an entity. |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
cli_ent_hitbox | clientdll cheat | Displays the skeleton for the given entity(ies). |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
cli_ent_pivot | clientdll cheat | Displays the interpolated pivot for the given entity(ies). |
(y=up=green, z=forward=blue, x=left=red). | ||
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
cli_ent_skeleton | clientdll cheat | Displays the skeleton for the given entity(ies). |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
cli_ent_vcollide_wireframe | clientdll cheat | Displays the interpolated vcollide wireframe pm am entity. |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
clutch_mode_toggle | clientdll release | Toggle clutch mode convar |
cmd | developmentonly defensive | Forward command to server. |
collect_entity_model_name | gamedll cheat | Collect model names of the entities you're pointing at |
commentary_cvarsnotchanging | developmentonly gamedll defensive | <no description> |
commentary_finishnode | gamedll client_can_execute | <no description> |
condump | release | dump the text currently in the console to condumpXX.log |
confirm_abandon_match | clientdll hidden clientcmd_can_execute | Confirm that we wish to abandon match |
confirm_activate_itemid_now | clientdll hidden clientcmd_can_execute | Confirm item activation by item id |
confirm_join_friend_session_exit_current | clientdll hidden clientcmd_can_execute | Confirm that we wish to join a friend session, destroying a previous session |
confirm_join_new_session_exit_current | clientdll hidden clientcmd_can_execute | Confirm that we wish to join a new session, destroying a previous session |
confirm_join_party_session_exit_current | clientdll hidden clientcmd_can_execute | Confirm that we wish to join a party session, destroying a previous session |
confirm_watch_friend_session_exit_current | clientdll hidden clientcmd_can_execute | Confirm that we wish to watch a friend session, destroying a previous session |
connect | release | Connect to a remote server. |
connect_hltv | release | Connect to a remote HLTV server. |
console_test | developmentonly | Output text to test console |
consoletool | dontrecord release | Open a VConsole subtool. |
convert_steamid | developmentonly clientdll defensive | Convert SteamID into multiple formats |
cpuinfo | developmentonly defensive | Print CPU configuration information |
crash | cheat | Crash the client. Optional parameter -- type of crash: |
0: read from NULL | ||
1: write to NULL | ||
2: force an Assert | ||
3: infinite loop | ||
4: stack buffer overrun | ||
5: multiple asserts across multiple threads | ||
crash_error | cheat | Cause the engine to crash by Plat_FatalError on main thread (Debug!!) |
crash_error_job | cheat | Cause the engine to crash by Plat_FatalError on job thread (Debug!!) |
crash_error_thread | cheat | Cause the engine to crash by Plat_FatalError on non-main thread (Debug!!) |
crash_job | cheat | Cause the engine to crash in a job thread (Debug!!) |
crash_thread | cheat | Cause the engine to crash in a brand new non-main thread (Debug!!) |
create_flashlight | gamedll cheat | <no description> |
create_radius_damage | gamedll cheat | Causes radius damage where you're looking, at the passed in radius. |
creditsdone | developmentonly gamedll defensive | <no description> |
cs_quit_prompt | clientdll release | Quit the game |
csgo_download_match | clientdll dontrecord clientcmd_can_execute | Downloads a match via serial code and starts playback |
csgo_econ_action_preview | clientdll hidden dontrecord clientcmd_can_execute | Preview an economy item |
csgo_watch_friend_session_exit_current | clientdll hidden clientcmd_can_execute | <no description> |
cvarlist | release | Show the list of convars/concommands. |
cyclevar | dontrecord release | Cycle through specified convar values. |
dbghist_addline | developmentonly gamedll defensive | Add a line to the debug history. Format: <category id> <line> |
dbghist_dump | developmentonly gamedll defensive | Dump the debug history to the console. Format: <category id> |
Categories: | ||
0: Entity I/O | ||
1: AI Decisions | ||
2: Scene Print | ||
3: Alyx Blind | ||
4: Log of damage done to player | ||
5: Player Teleport | ||
6: Blind Zombie Sounds | ||
7: Player Continuous | ||
debug_purchase_defidx | clientdll release clientcmd_can_execute | Purchase an item by defindex |
debugoverlay_cycle_domain | gamedll cheat | Toggles visibility of the debug overlay system. |
debugoverlay_cycle_state | gamedll cheat | Toggles visibility of the debug overlay system. |
debugoverlay_dashboard | gamedll cheat | Makes the debug overlay dashboard visible. |
debugoverlay_hide_imgui | gamedll cheat | Hides the overlay. |
debugoverlay_toggle | gamedll cheat | Toggles visibility of the debug overlay system. |
demo_goto | release | Skips to location in demo. |
demo_gotomark | release | Skips the current demo playback to the marked tick |
demo_gototick | release | Skips to a tick in demo. |
demo_info | release | Print information about currently playing demo. |
demo_marktick | release | Marks the current demo playback tick for later use |
demo_pause | release | Pauses demo playback. |
demo_resume | release | Resumes demo playback. |
demo_timescale | release | Sets demo replay speed. |
demo_togglepause | release | Toggles demo playback. |
demo_writemetafile | developmentonly dontrecord defensive | save current meta file demo_<version>.meta file for use in demo upconversion. |
demolist | release | Print demo sequence list. |
demoui | clientdll release | Show/hide demo playback ui |
destructible_parts_force_destroy | developmentonly gamedll defensive | Force a destructible part to break |
dev_send_gc_message | developmentonly clientdll defensive | <msgid> Send a blank body message with a given ID to gc for routing tests |
dev_send_gc_message_server | developmentonly gamedll defensive | <msgid> Send a blank body message with a given ID to gc for routing tests |
dev_simulate_gcdown | developmentonly clientdll defensive | <state> Turn on/off simulated GC communications failure (GC is down in a way that we know it is down) |
differences | release | Show all convars which are not at their default values (optional restricted to specific flags). |
disable_priority_boost | developmentonly defensive | Disable focus based priority boost |
disconnect | release | Disconnect from server |
dlight_debug | clientdll cheat | Creates a dlight in front of the player |
dm_reset_spawns | developmentonly gamedll defensive | <no description> |
dm_togglerandomweapons | clientdll server_can_execute clientcmd_can_execute | Turns random weapons in deathmatch on/off |
drawcross | gamedll cheat | Draws a cross at the given location |
Arguments: x y z | ||
drawline | gamedll cheat | Draws line between two 3D Points. |
Green if no collision | ||
Red is collides with something | ||
Arguments: x1 y1 z1 x2 y2 z2 | ||
drawoverviewmap | developmentonly clientdll defensive | Draws the overview map |
drawradar | developmentonly clientdll defensive | Draws HUD radar |
drop_hostage | developmentonly gamedll cheat | drop held hostage |
ds_workshop_changelevel | gamedll release | Changelevel to an available workshop map by name |
ds_workshop_listmaps | gamedll release | Dump workshop maps available on this server |
dump_entity_report | clientdll cheat | List all client-side entities in the scene |
dump_globals | developmentonly gamedll defensive | Dump all global entities/states |
dump_panorama_css_properties | release | Prints out all valid panorama CSS properties and their documentation |
dump_panorama_events | release | print panorama event types and their documentation |
dump_panorama_render_command_stats | developmentonly defensive | <no description> |
dump_response_symbols | developmentonly gamedll defensive | print all response symbols to the console |
dump_secondary_scene_worlds | developmentonly clientdll defensive | Lists secondary scene worlds and ref counts |
dumpstringtable | developmentonly defensive | Usage: dumpstringtable <tablename |all> <sv | cl> <verbose | simple> <element> Print string tables to console, verbose to dump data, simple to show name and count only, can specifiy a single numeric element index to restrict spew. |
echo | server_can_execute | Echo text to console. |
echoln | release | Echo the command arguments on the console |
econ_build_pinboard_images_from_collection_name | developmentonly clientdll defensive | Renders and saves images for all models in a collection. |
econ_clear_inventory_images | developmentonly clientdll defensive | clear the local inventory images (they will regenerate) |
econ_show_items_with_tag | developmentonly clientdll defensive | Lists the item definitions that have a specified tag. |
enable_priority_boost | developmentonly defensive | Disable focus based priority boost |
endmatch_votenextmap | clientdll clientcmd_can_execute | Votes for the next map at the end of the match |
endmovie | developmentonly dontrecord defensive | Stop recording movie frames. |
endround | gamedll cheat | End the current round. |
engine_frametime_print_report | developmentonly defensive | Print a performance report from the current data in the vprof 'lite' profiler |
ent_absbox | gamedll cheat | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
ent_actornames | gamedll cheat | Displays the entity name for all entities that have ShouldDisplayInActorNames true in code |
ent_animgraph_debug | gamedll cheat | Displays debug draws about the given entity(ies) animgraph |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
ent_animgraph_record | gamedll cheat | Toggles recording of animgraph replay of the given entity(s) |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
ent_animgraph_setvar | gamedll cheat | Sets a variable on the animgraph of the given entity(s) |
Arguments: <varname>=<value> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}> | ||
ent_attachments | gamedll cheat | Displays the attachment points on an entity. |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
ent_autoaim | gamedll cheat | Displays the entity's autoaim radius. |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
ent_bbox | gamedll cheat | Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
ent_call | gamedll cheat | ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope |
ent_cancelpendingentfires | developmentonly gamedll defensive | Cancels all ent_fire created outputs that are currently waiting for their delay to expire. |
ent_characterize | developmentonly gamedll defensive | Spew PVS debug info for entity |
ent_clear_debug_overlays | gamedll cheat | Clears all debug overlays |
ent_create | gamedll cheat vconsole_fuzzy_matching | Creates an entity of the given designer or subclass name where the player is looking. |
ent_debug_anim | developmentonly clientdll defensive | Use the specified entity for animation debugging. |
ent_debug_origin_changes | developmentonly gamedll | turn on, off, or toggle origin changes on server for entity by index |
ent_find | gamedll cheat | Find and list all entities with classnames or targetnames that contain the specified substrings. |
Format: find_ent <substring> | ||
ent_find_index | gamedll cheat | Display data for entity matching specified index. |
Format: find_ent_index <index> | ||
ent_fire | gamedll cheat vconsole_fuzzy_matching | Usage: |
ent_fire <target> [action] [value] [delay] | ||
ent_fire_output | gamedll cheat vconsole_fuzzy_matching | Usage: |
ent_fire_output <target> [output name] [value] [delay] | ||
ent_grab | gamedll cheat | grabs the object in front of the player. Options: -loose -multiple -toggle |
ent_hierarchy | gamedll cheat | Prints the entity hierarchy tree rooted at the specified ent(s) |
ent_hitbox | gamedll cheat | Displays the hitboxes for the given entity(ies). |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
ent_info | gamedll cheat | Usage: |
ent_info <class name> | ||
ent_joints | gamedll cheat | Displays the joint names + axes an entity. |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
ent_kill | gamedll cheat | Kills the given entity(s) |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
ent_list_report | developmentonly gamedll defensive | Reports all list of all entities in a map, one by one |
ent_messages | gamedll cheat | Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
ent_name | gamedll cheat | Displays the entity name |
ent_orient | gamedll cheat | Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. |
Format: ent_orient <entity name> <optional: allangles> | ||
ent_picker | gamedll cheat | Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. |
Arguments: full - enables all debug information | ||
ent_pivot | gamedll cheat | Displays the pivot for the given entity(ies). |
(y=up=green, z=forward=blue, x=left=red). | ||
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
ent_rbox | clientdll cheat | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
ent_remove | gamedll cheat | Removes the given entity(s) |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
ent_remove_all | gamedll cheat | Removes all entities of the specified type |
Arguments: {entity_name} / {class_name} | ||
ent_rotate | gamedll cheat | Rotates an entity by a specified # of degrees |
ent_scale | gamedll cheat | Scales entities. Arguments: <scale factor> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}> |
ent_scenehierarchy | gamedll cheat | Prints the entity scenenode hierarchy tree rooted at the specified ent(s) |
ent_script_dump | gamedll cheat | Dumps the names and values of this entity's script scope to the console |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
ent_select | gamedll cheat | Select or deselects the given entities(s) for later manipulation |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
ent_setang | gamedll cheat client_can_execute | Set entity angles |
ent_setname | gamedll cheat | Sets the targetname of the given entity(s) |
Arguments: <new entity name> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}> | ||
ent_setpos | gamedll cheat client_can_execute | Move entity to position |
ent_show_damage | gamedll cheat | Sets damage display mode. When on, you will see the amount of damage dealt over the target's head. |
ent_show_response_criteria | gamedll cheat | Print, to the console, an entity's current criteria set used to select responses. |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
ent_skeleton | gamedll cheat | Displays the skeleton for the given entity(ies). |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
ent_spew_derived_classes | developmentonly gamedll | Prints out all entity classes which inherit from a specified base class |
ent_teleport | gamedll cheat | Teleport the specified entity to where the player is looking. |
Format: ent_teleport <entity name> | ||
ent_text | gamedll cheat vconsole_fuzzy_matching | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
ent_text256 | gamedll cheat | Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text) |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
ent_text_clear | gamedll cheat | Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text) |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
ent_text_filter | gamedll cheat | Set which ent_text filters you want: |
ent_text_radius | gamedll cheat | Displays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text) |
2 Arguments: <Radius> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}> | ||
ent_text_sticky_add | gamedll cheat | Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
ent_text_sticky_clear | gamedll cheat | Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
ent_text_sticky_dump | gamedll cheat | Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
ent_text_sticky_remove | gamedll cheat | Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
ent_ungrab | gamedll cheat | un-grabs all objects |
ent_vcollide_wireframe | gamedll cheat | Displays the interpolated vcollide wireframe pm am entity. |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
ent_viewentity | developmentonly gamedll | Selects the picked entity as the view entity |
ent_viewoffset | gamedll cheat | Displays the eye position for the given entity(ies) in red. |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
ent_viewpunch | developmentonly gamedll | Used to debug ViewPunch |
ent_visibility_traces | gamedll cheat vconsole_fuzzy_matching | Displays visibility traces for the given entity |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
entity_lump_list | developmentonly defensive | List all known entity lumps |
entity_lump_spew | developmentonly defensive | Dump the contents of an entity lump |
ents | developmentonly gamedll defensive | List server entities, sorted by spawn group |
error_message_explain_pure | clientdll hidden clientcmd_can_execute | Take user to Steam support article |
error_message_explain_unsigned | clientdll hidden clientcmd_can_execute | Take user to Steam support article |
error_message_explain_vac | clientdll hidden clientcmd_can_execute | Take user to Steam support article |
escape | release clientcmd_can_execute | Escape key pressed. |
exec | dontrecord release | Execute a cfg file |
exec_async | cheat dontrecord | Execute a cfg file over time |
execifexists | dontrecord release | Execute a cfg file if file exists |
explode | gamedll cheat client_can_execute | Kills the player with explosive damage |
explodevector | gamedll cheat client_can_execute | Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value> |
fadein | gamedll cheat | fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. |
fadeout | gamedll cheat | fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. |
find | release | Find concommands with the specified string in their name/help text. |
findflags | release | Find concommands by flags. |
firetarget | gamedll cheat | <no description> |
firstperson | clientdll release execute_per_tick | Switch to firstperson camera. |
fog_override_color | cheat | Sets the fog color override |
force_assert | developmentonly | Fire an assertion failure |
force_fatal_error | developmentonly | Fire a fatal error |
force_hibernate | developmentonly | Force toggle hibernation state |
fs_clear_open_duplicate_times | developmentonly defensive | Clear the list of files that have been opened. |
fs_dump_open_duplicate_times | developmentonly defensive | Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them. |
game_alias | release | Set the configuration of game type and mode based on game alias like "deathmatch". |
game_particle_manager_dump_requeue | developmentonly clientdll | Dump contents of particle manager requeue |
game_particle_manager_list_active | developmentonly clientdll | Dump counts of active particles |
gameevents_analyze | developmentonly gamedll | compare game events across all mods |
gameevents_dumptofile | developmentonly gamedll | write gameevents keyvalues (sorted by name) to gameevents_<modname>.txt |
gameinstructor_dump_open_lessons | clientdll cheat | Gives a list of all currently open lessons. |
gameinstructor_dump_run_lesson_counts | clientdll cheat | Gives a list of lessons that been completed or shown |
gameinstructor_reload_lessons | developmentonly clientdll defensive | Shuts down all open lessons and reloads them from the script file. |
gameinstructor_reset_counts | developmentonly clientdll | Resets all display and success counts to zero. |
gameinstructor_teach_lesson | developmentonly clientdll defensive | Force a specific lesson to be triggered |
gameui_activate | hidden release | Shows the game UI |
gameui_allowescape | hidden release | Escape key allowed to hide game UI |
gameui_allowescapetoshow | hidden release | Escape key allowed to show game UI |
gameui_hide | release | Hides the game UI |
gameui_preventescape | hidden release | Escape key doesn't hide game UI |
gameui_preventescapetoshow | hidden release | Escape key doesn't show game UI |
gcmd | clientdll hidden clientcmd_can_execute | Generate a command |
generate_minidump_comment | developmentonly | Generate a minidump comment and spew the results to the console |
generate_null_container | linked_concommand developmentonly defensive | Generated a nulled out container. |
generate_trash_synth | linked_concommand developmentonly defensive | Args: [Asset directory Path] |
getpos | clientdll cheat | dump position and angles to the console |
getpos_exact | clientdll cheat | dump origin and angles to the console |
give | gamedll vconsole_fuzzy_matching client_can_execute | Give item to player. |
Arguments: <item_name> | ||
give_oriented | gamedll vconsole_fuzzy_matching client_can_execute | Give item oriented to player angles. |
Arguments: <item_name> | ||
givecurrentammo | gamedll cheat | Give a supply of ammo for current weapon.. |
global_set | gamedll cheat | global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). |
god | gamedll cheat client_can_execute | Toggle by default, or 0 to disable and 1 to enable. Player becomes invulnerable. |
graphcontroller_dumpparams | developmentonly gamedll | Print all anim graph parameters for the specified entity. |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
grep | release | grep line for pattern, print out matching lines only |
groundlist | developmentonly gamedll cheat | Display ground entity list <index> |
help | release | Find help about a convar/concommand. |
hideconsole | dontrecord release | Hide the console. |
hideoverviewmap | developmentonly clientdll defensive | Hides the overview map |
hideradar | developmentonly clientdll defensive | Hides HUD radar |
host_timescale_dec | cheat | Decrement the timescale by one step |
host_timescale_inc | cheat | Increment the timescale by one step |
host_workshop_collection | gamedll release | Host a workshop map collection as a mapgroup |
host_workshop_map | gamedll release | Get the latest version of the map and host it on this server. |
host_writeconfig | release | Saves out the user config values. |
hud_reloadscheme | developmentonly clientdll defensive | Reloads hud layout and animation scripts. |
hurtme | gamedll cheat client_can_execute | Hurts the player. |
Arguments: <health to lose> | ||
ic | developmentonly clientdll defensive | interp entity count |
ik_debug_fabrik_backwards_iteration_toggle | linked_concommand developmentonly defensive | <no description> |
ik_debug_fabrik_forwards_iteration_toggle | linked_concommand developmentonly defensive | <no description> |
imgui_cycle_undocked_window_focus | developmentonly defensive | Cycles focus between the game window and undocked imgui windows |
imgui_debug_entity | gamedll cheat | Shows the entity browswer, focused on the entity you specify. |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
imgui_set_selection | gamedll cheat | Sets ImGui selection |
imgui_set_status_text | gamedll cheat | Sets ImGui header status text |
import_csgo_config | developmentonly clientdll defensive | Imports an existing CS:GO configuration file into CS2 |
impulse | clientdll release | Triggers impulse command |
in_forcebuttonstate | developmentonly gamedll vconsole_fuzzy_matching | Forces a button to be a particular state - WHEN PROCESSING USERCOMMANDS |
in_forceinput | developmentonly clientdll vconsole_fuzzy_matching | Forces a button to be a particular state -- WHEN SAMPLING INPUT |
incrementvar | dontrecord release | Increment specified convar value. |
input_state | developmentonly | input_state |
instant_replay_goto_tick | developmentonly defensive | Goto a direct timestamp of the replay |
instant_replay_goto_tick_relative | developmentonly defensive | Goto a direct timestamp of the replay |
instant_replay_live | developmentonly defensive | If in replay, jumps back to live |
instant_replay_pause | developmentonly defensive | Pauses instant replay. |
instant_replay_resume | developmentonly defensive | Resumes instant replay. |
instant_replay_skip | developmentonly defensive | Number of seconds to skip back to instant replay from current position |
instant_replay_skip_live | developmentonly defensive | Number of seconds to skip back to instant replay from live |
instant_replay_timescale | developmentonly defensive | Sets instant replay speed. |
instant_replay_togglepause | developmentonly defensive | Toggles instant replay. |
invnext | clientdll server_can_execute | <no description> |
invnextselect | clientdll server_can_execute | <no description> |
invprev | clientdll server_can_execute | <no description> |
invprevselect | clientdll server_can_execute | <no description> |
iv_debug | developmentonly clientdll defensive | Spew interpolated var info for entity. |
iv_interp | developmentonly clientdll defensive | Spew interpolated var info for entity. |
iv_off | developmentonly clientdll defensive | Turn off all interpolation variable spew. |
iv_on | developmentonly clientdll defensive | Spew both interpolated var debug info and history for entity. |
jpeg_screenshot | developmentonly defensive | Take a jpeg screenshot: jpeg_screenshot [filename] [quality 1-100]. |
key_findbinding | release | Find key bound to specified command string. |
key_listboundkeys | release | List bound keys with bindings. |
kick | dontrecord release | Kick a player by name. |
kickid | dontrecord release | Kick a player by userid or uniqueid, with a message. |
kickid_hltv | dontrecord release | Kick a player by userid or uniqueid, with a message. |
kill | gamedll cheat client_can_execute | Kills the player with generic damage |
killvector | gamedll cheat client_can_execute | Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value> |
lastinv | clientdll server_can_execute | <no description> |
launch_warmup_map | clientdll dontrecord clientcmd_can_execute | Launches warmup map |
listRecentNPCSpeech | developmentonly gamedll dontrecord defensive | Displays a list of the last 5 lines of speech from NPCs. |
listdemo | release | List demo file contents. |
listid | developmentonly defensive | Lists banned users. |
listip | developmentonly defensive | List IP addresses on the ban list. |
listissues | gamedll client_can_execute | List all the issues that can be voted on. |
load | developmentonly dontrecord vconsole_fuzzy_matching defensive | Usage: |
load [save file name] | ||
localization_quest_item_string_printout | developmentonly clientdll defensive | localization_quest_item_string_printout |
log | release | Enables logging to file, console, and udp < on | off >. |
log_color | dontrecord release | Set the color of a logging channel. |
log_dumpchannels | dontrecord release | Dumps information about all logging channels. |
log_flags | dontrecord release | Set the flags on a logging channel. |
log_level | dontrecord release | Set the spew level of a logging channel. |
log_verbosity | dontrecord release | Set the verbosity of a logging channel. |
logaddress_add_http | gamedll unlogged release | Set URI of a listener to receive logs via http post. Wrap URI in double quotes. |
logaddress_add_http_delayed | gamedll unlogged release | Set a delay and URI of a listener to receive logs via http post. Wrap URI in double quotes. |
logaddress_del_http | gamedll unlogged release | Remove http listener by URI. Wrap URI in double quotes. |
logaddress_delall_http | gamedll unlogged release | Remove all http listeners from the dispatch list. |
logaddress_list_http | gamedll unlogged release | List all URIs currently receiving server logs |
loop_dump | developmentonly defensive | Print the listeners of the current loop mode |
lrucache_flush | developmentonly defensive | Flushes the specified cache |
lrucache_reset_stats | developmentonly defensive | Resets stats for the specified CUtlLRUCaches (or all if none specified) |
lrucache_set_size | developmentonly defensive | Sets the specified cache to the specified size |
lrucache_stats | developmentonly defensive | Spews information about all CUtlLRUCaches |
malloc_stats_dump | developmentonly defensive | Dump malloc stats to stderr. |
map | release vconsole_fuzzy_matching vconsole_set_focus | map <mapname> :Load a new map. |
map_enable_portrait_worlds | clientdll cheat | Enables/disables portrait worlds |
map_setbombradius | gamedll cheat | Sets the bomb radius for the map. |
map_showbombradius | gamedll cheat | Shows bomb radius from the center of each bomb site and planted bomb. |
map_showspawnpoints | developmentonly gamedll defensive | Shows player spawn points (red=invalid). Optionally pass in the duration. |
map_workshop | clientdll release vconsole_fuzzy_matching vconsole_set_focus | Launch a workshop map |
mapgroup | gamedll dontrecord release | Specify a map group |
maps | release | Displays list of maps. |
markup_group_ent_bbox | gamedll cheat | markup_group_ent_bbox <markup_group name> -> toggle ent_bbox for all members of the named markup group |
markup_group_ent_text | gamedll cheat | markup_group_ent_text <markup_group name> -> toggle ent_text for all members of the named markup group |
markup_group_spew | gamedll cheat | Spew all current markup groups and their members |
mat_assert_on_shader_use | developmentonly | Assert on shader used based on substring of shader name |
mat_clearshadercache | developmentonly defensive | Clears the shader cache used for dynamic shader compile. |
mat_debug | developmentonly clientdll defensive | Sets a mat_fullbright debug visualization mode |
mat_disable_dynamic_shader_compile | developmentonly defensive | Reloads all shaders from vcs files until the next time mat_reloadshaders is called |
mat_forcereloadshaders | developmentonly defensive | Force reloads all shaders (skips MD5 check). Takes optional substrings of shader names to recompile as arguments. |
mat_print_dead_materials | developmentonly defensive | Print loaded materials that have no valid layers due to not supporting any of the modes in gameinfo.gi. |
mat_print_error_materials | developmentonly defensive | Print loaded materials that are using the error shader or material. |
mat_print_expensive_materials | developmentonly defensive | Print materials sorted by cost heuristic |
mat_print_material_info | developmentonly defensive | Print info about a specific material |
mat_print_materials | developmentonly defensive | Print loaded materials. Takes an optional substring as an argument. |
mat_print_materials_last_frame | developmentonly defensive | Print materials used last frame |
mat_print_materials_unused | developmentonly defensive | Print materials that have never been used |
mat_print_modes | developmentonly defensive | Print supported rendering modes. |
mat_print_shader_info | developmentonly defensive | Print detailed info about a single shader. Takes a shader name (hero.vfx) as an argument. |
mat_print_shader_quality | developmentonly defensive | Print current shader quality setting |
mat_print_shaders | developmentonly defensive | Print loaded shaders. Takes a substring as an argument. |
mat_print_textures | developmentonly defensive | Print loaded textures in alphabetical order. Takes an optional substring as an argument. |
mat_print_textures_size | developmentonly defensive | Print loaded textures in ascending size order. Takes an optional substring as an argument. |
mat_print_textures_size_in_memory | developmentonly defensive | Print loaded textures in ascending size order as they are in memory. Takes an optional substring as an argument. |
mat_reinitmaterials | developmentonly defensive | Reinitializes all loaded materials, reloading their shaders. |
mat_reloadmaterials | developmentonly defensive | Reloads all materials. Takes an optional substring as an argument. |
mat_reloadshaders | developmentonly defensive | Reloads all shaders. Takes optional substrings of shader names to recompile as arguments. |
mat_reset_material_costs | developmentonly defensive | Reset material cost heuristic |
mat_set_shader_quality | developmentonly defensive | Force shader quality setting (valid values are 0 or 1) |
matchdraft_debug_sendlog | clientdll hidden dontrecord release clientcmd_can_execute | Print debug draft into HTTP log |
mem_compact | developmentonly defensive | Compacts the heap |
mem_dump | developmentonly defensive | Dump memory stats to text file or <stdout>. |
mem_test | developmentonly defensive | <no description> |
memory | developmentonly defensive | Print memory stats. |
memory_check_limit | developmentonly | Assert if peak memory use is over the limit. |
menuselect | clientdll clientcmd_can_execute | menuselect |
minimap_create | clientdll cheat | Does a bunch of work to create a minimap |
mm_datacenter_debugprint | developmentonly defensive | Shows information retrieved from data center |
mm_debugprint | developmentonly defensive | Show debug information about current matchmaking session |
mm_ignored_sessions_reset | developmentonly | Reset ignored sessions |
mm_queue_draft_show | clientdll hidden clientcmd_can_execute | Display current draft |
mm_queue_show_stats | clientdll clientcmd_can_execute | Display global server stats |
model_dump_convert_info | linked_concommand developmentonly gamedll clientdll defensive | Print model load-time conversion info |
movie_fixwave | developmentonly defensive | Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. |
mp_backup_restore_list_files | gamedll release | Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed |
mp_backup_restore_load_file | gamedll release | Loads player cash, KDA, scores and team scores; resets to the next round after the backup |
mp_bot_ai_bt_clear_cache | gamedll release | Clears the cache for behavior tree files. |
mp_debug_timeouts | developmentonly gamedll defensive | Prints time outs to the console for debugging |
mp_disable_autokick | gamedll release | Prevents a userid from being auto-kicked |
mp_dump_timers | developmentonly gamedll defensive | Prints round timers to the console for debugging |
mp_modify_timeouts | gamedll release | mp_modify_timeouts <CT|T> <N>, e.g., mp_modify ct -1 |
mp_pause_match | gamedll release | Pause the match in the next freeze time |
mp_scrambleteams | gamedll release | Scramble the teams and restart the game |
mp_swapteams | gamedll release | Swap the teams and restart the game |
mp_unpause_match | gamedll release | Resume the match |
mp_warmup_end | gamedll release | End warmup immediately. |
mp_warmup_start | gamedll release | Start warmup. |
multvar | dontrecord release | Multiply specified convar value. |
nav_add_to_selected_set | gamedll cheat | Add current area to the selected set. |
nav_add_to_selected_set_by_id | gamedll cheat | Add specified area id to the selected set. |
nav_avoid | gamedll cheat | Toggles the 'avoid this area when possible' flag used by the AI system. |
nav_begin_deselecting | gamedll cheat | Start continuously removing from the selected set. |
nav_begin_drag_deselecting | gamedll cheat | Start dragging a selection area. |
nav_begin_drag_selecting | gamedll cheat | Start dragging a selection area. |
nav_begin_selecting | gamedll cheat | Start continuously adding to the selected set. |
nav_check_connectivity | gamedll cheat | Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site). |
nav_clear_attribute | gamedll cheat | Remove given nav attribute from all areas in the selected set. |
nav_clear_attributes | gamedll cheat | Clear all nav attributes of selected area. |
nav_clear_selected_set | gamedll cheat | Clear the selected set. |
nav_create_indirect_connection | gamedll cheat | Create a connection between the selected area and the area pointed at by the crosshair. |
nav_delete | gamedll cheat | Deletes the currently highlighted Area. |
nav_delete_all_hull | gamedll cheat | Deletes all areas with given hull category. |
nav_delete_marked | gamedll cheat | Deletes the currently marked Area (if any). |
nav_disconnect | gamedll cheat | To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas. |
nav_end_deselecting | gamedll cheat | Stop continuously removing from the selected set. |
nav_end_drag_deselecting | gamedll cheat | Stop dragging a selection area. |
nav_end_drag_selecting | gamedll cheat | Stop dragging a selection area. |
nav_end_selecting | gamedll cheat | Stop continuously adding to the selected set. |
nav_lower_drag_volume_max | gamedll cheat | Lower the top of the drag select volume. |
nav_lower_drag_volume_min | gamedll cheat | Lower the bottom of the drag select volume. |
nav_mark | gamedll cheat | Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. |
nav_mark_attribute | gamedll cheat | Set nav attribute for all areas in the selected set. |
nav_precise | gamedll cheat | Toggles the 'dont avoid obstacles' flag used by the AI system. |
nav_raise_drag_volume_max | gamedll cheat | Raise the top of the drag select volume. |
nav_raise_drag_volume_min | gamedll cheat | Raise the bottom of the drag select volume. |
nav_recall_selected_set | gamedll cheat | Re-selects the stored selected set. |
nav_remove_from_selected_set | gamedll cheat | Remove current area from the selected set. |
nav_select_radius | gamedll cheat | Adds all areas in a radius to the selection set |
nav_select_with_attribute | gamedll cheat | Selects areas with the given attribute. |
nav_split | gamedll cheat | To split an Area into two, align the split line using your cursor and invoke the split command. |
nav_store_selected_set | gamedll cheat | Stores the current selected set for later retrieval. |
nav_switch | developmentonly gamedll defensive | Switches to navmesh for the specified spawngroup |
nav_test_level_hull | gamedll cheat | Find entities that intrude into the nav mesh. List those entities in console output, and display bounding boxes around them for a while. |
nav_test_level_hull_move | gamedll cheat | <no description> |
nav_toggle_deselecting | gamedll cheat | Start or stop continuously removing from the selected set. |
nav_toggle_in_selected_set | gamedll cheat | Remove current area from the selected set. |
nav_toggle_selected_set | gamedll cheat | Toggles all areas into/out of the selected set. |
nav_toggle_selecting | gamedll cheat | Start or stop continuously adding to the selected set. |
nav_unmark | gamedll cheat | Clears the marked Area or Ladder. |
net_reloadgameevents | developmentonly gamedll | Reload the game events |
net_stats_json | developmentonly defensive | Output server networking statistics in json format |
nextdemo | release | Play next demo in sequence. |
noclip | gamedll cheat client_can_execute | Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable |
notarget | gamedll cheat client_can_execute | Toggle. Player becomes hidden to NPCs. |
open_asset | developmentonly defensive | Opens an asset in it's primary editor of choice. Specify the full path to the asset from the mod directory. |
p2p_listpeers | developmentonly defensive | List currently known peers. |
p2p_ping | developmentonly clientdll defensive | Ping a peer. |
panorama_dispatch_event | developmentonly defensive | Dispatch the event defined by the argument string. No creating panel is specified. |
panorama_dump_symbols | developmentonly defensive | <ESymbolType> Dump all of the symbols in the Panorama symbol table |
panorama_generate_layout_xsd | developmentonly defensive | Generate the Layout XML Schema Definition for the current run-time (types are dependent on which game DLL is running). |
panorama_print_cache_status | developmentonly defensive | Print internal panorama refcounts for every file |
panorama_print_svg_stats | developmentonly | <no description> |
particle_test_create | gamedll cheat | Creates the named particle system where the player is looking. |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
particle_test_destroy | gamedll cheat | Destroys all particle systems matching the specified name. |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
particle_test_start | gamedll cheat | Dispatches the test particle system with the parameters specified in particle_test_file, |
particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. | ||
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
particle_test_stop | gamedll cheat | Stops all particle systems on the selected entities. |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
path | developmentonly defensive | Show the filesystem path. |
pause | release | Toggle the server pause state. |
perfectworld_replenish_funds | clientdll hidden clientcmd_can_execute | Opens Perfect World funds replenishment page for account. |
phys_create_test_character_proxy | developmentonly gamedll | Create test character proxy |
phys_debug_draw | developmentonly defensive | Set up debug-draw of physics internal state |
phys_dump_intersection_controller | developmentonly gamedll | Dump intersection controller status |
phys_dump_main_world | developmentonly gamedll | Dump physics main world to file |
phys_dump_memory | developmentonly gamedll | Dump memory usage |
phys_list | developmentonly gamedll | List all physics component contents of every entity in the game; |
-stream [1|0] : initiate|terminate streaming to physics debugger | ||
-allents: include non-physical entities | ||
-classes: print class names | ||
-sdk : Rubikon build | ||
-world : current state of the world | ||
-world -touch: list body pairs (bodies in contact) | ||
-world -save <name>: save world to a file | ||
-world -mem: memory dump | ||
-world -snapshots: Start/Stop dumping snapshots of the world into the current directory | ||
-world -profiletraces: ProfileRecordedTraces | ||
-world -agg: current aggregate data registry (loaded resources) | ||
phys_mark_debug | gamedll cheat | Mark object for debug |
phys_record_rays | developmentonly gamedll | Dump physics main world to file |
phys_record_rays_and_world | developmentonly gamedll | Dump traces physics main world to file |
phys_shoot | gamedll cheat | Shoots a phys object. |
phys_sleep | developmentonly gamedll | Put all physics in all the worlds to sleep |
phys_wakeup | developmentonly gamedll | Wake all physics objects in the Main physics up |
physics_add_test | developmentonly gamedll | add test object |
physics_debug_entity | developmentonly gamedll defensive | Dumps debug info for an entity |
physics_highlight_active | developmentonly gamedll | Turns on the absbox for all active physics objects. |
0 : un-highlight. | ||
physics_remove_test | developmentonly gamedll | remove test object |
physics_report_active | developmentonly gamedll | Lists all active physics objects |
-more : extra info | ||
pixelvis_debug | cheat | Dump debug info |
plant_bomb | gamedll cheat | Plant a bomb where the player is looking. |
play | server_can_execute | Play a sound. |
playcast | release | Play a broadcast |
playdemo | release | Play a recorded demo file (.dem ). |
player_ping | gamedll client_can_execute | Creates a ping notification where the player is looking. |
playsound | developmentonly defensive | playsound <soundname> |
playsoundscape | clientdll cheat | Forces a soundscape to play |
playvol | developmentonly defensive | Play a sound at a specified volume. |
png_screenshot | developmentonly defensive | Take a .png screenshot: png_screenshot [filename] |
pop_var_values | developmentonly defensive | Restore previously pushed convars and config values |
print_changed_convars | release | Prints all convars that have changed from their default value |
print_mapgroup | clientdll release | Prints the current mapgroup and the contained maps |
print_mapgroup_sv | gamedll release | Prints the current mapgroup and the contained maps |
progress_enable | developmentonly defensive | <no description> |
prop_debug | gamedll cheat | Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. |
prop_dynamic_create | gamedll cheat | Creates a dynamic prop with a specific .vmdl aimed away from where the player is looking. |
Arguments: {.vmdl name} | ||
prop_physics_create | gamedll cheat | Creates a physics prop with a specific .vmdl aimed away from where the player is looking. |
Arguments: {.vmdl name} | ||
pulse_debug_entity | gamedll cheat vconsole_fuzzy_matching | Opens a graph referencing the selected entity. If it is referenced by more than 1 graph, list all the active pulse graph instances referring to that entity so you can pick which one you want. |
pulse_debug_print | developmentonly | Usage: pulse_debug_print <vpulse_resource> |
pulse_list_graphs | cheat | List all the active pulse graph instances |
pulse_open_graph_id | cheat | Open a specific graph instance by id |
pulse_print_graph_execution_history | cheat | Prints the execution history of a graph by filename or instanceid |
push_var_values | developmentonly defensive | Save convars and config values |
quit | release vconsole_set_focus | Quit the game |
r_force_engine_render_frame | developmentonly defensive | Force a single render of the engine viewport. |
r_gpu_mem_stats | linked_concommand developmentonly defensive | Display GPU memory usage. |
r_print_buffers | linked_concommand developmentonly defensive | Print Vertex/Index/GPU buffers. |
r_render_coordination_state | developmentonly defensive | Prints out the current render coordination state. |
r_renderdoc_capture_frame | linked_concommand developmentonly defensive | Triggers a RenderDoc capture |
r_renderdoc_capture_window_vulkan | developmentonly | Triggers a RenderDoc capture of a specific Window |
r_toggleviewportsize | developmentonly defensive | Toggles viewport size between small + full window. |
r_viewport | developmentonly defensive | Slams viewport size to a specified value. |
radio | clientdll release | Opens a radio menu |
radio1 | clientdll release | Opens a radio menu |
radio2 | clientdll release | Opens a radio menu |
radio3 | clientdll release | Opens a radio menu |
rangefinder | gamedll cheat | Measures distance along a ray |
rangefinder2d | gamedll cheat | Measures distance along a ray, only measuring along XY plane. |
ray_bench | developmentonly gamedll defensive | Load the rays and run the benchmark |
rcon | dontrecord release | Issue an rcon command. |
rebuy | clientdll clientcmd_can_execute | Attempt to repurchase items with the order listed in cl_rebuy |
record | dontrecord release | Record a demo. |
redirectend | hidden release | Redirect server console output |
redirectstart | hidden release | Redirect server console output |
refresh_ui_audio_state | clientdll cheat | Restores audio DSP state for the UI. |
regenerate_weapon_skins | clientdll cheat | <no description> |
reload_store_config | developmentonly clientdll defensive | <no description> |
reloadgame | cheat vconsole_set_focus | Reload the most recent saved game. |
remove_weapon | gamedll cheat client_can_execute | Remove a weapon held by the player. |
Arguments: <weapon subclass name> | ||
removeid | developmentonly defensive | Remove a user ID from the ban list. |
removeip | developmentonly defensive | Remove an IP address from the ban list. |
repeat_last_console_command | release | Repeat last console command. |
replay_death | gamedll cheat | start hltv replay of last death |
replay_start | gamedll cheat client_can_execute | Start GOTV replay: replay_start <delay> [<player name or index>] |
replay_stop | gamedll client_can_execute | stop hltv replay |
report_entities | developmentonly gamedll cheat | Lists all entities |
report_simthinklist | developmentonly gamedll | Lists all simulating/thinking entities |
report_soundpatch | developmentonly gamedll defensive | reports sound patch count |
reset_gameconvars | cheat | Reset game convars to default values |
resource_leaks | developmentonly defensive | resource_leaks <resource_name>: Show resource leaks for the named resource |
resource_list | developmentonly defensive | List loaded resources matching a substring |
resource_log_allocate_timing | developmentonly defensive | Log time spent in Allocate for all resource types |
resource_repeated_reload | developmentonly defensive | resource_repeated_reload <count> <resource_name> (<resource name> ...): Load and unload the specified resource(s) |
resource_reset_allocate_timing | developmentonly defensive | Reset tracked time spent in Allocate (see resource_log_allocate_timing) |
respawn_player | gamedll cheat | Respawns the player from death! |
restart | cheat vconsole_set_focus | Poor man's restart: reload the current map from disk. |
restart_in_insecure | clientdll hidden clientcmd_can_execute | Restart in insecure mode |
restart_in_trusted | clientdll hidden clientcmd_can_execute | Restart in trusted mode |
restart_in_untrusted | clientdll hidden clientcmd_can_execute | Restart in untrusted mode |
restart_normal | clientdll hidden clientcmd_can_execute | Restart |
rr_forceconcept | gamedll cheat | fire a response concept directly at a given character. |
USAGE: rr_forceconcept <target name or index> <concept> "criteria1:value1,criteria2:value2,..." | ||
criteria values are optional. | ||
rr_reloadresponsesystems | gamedll cheat | Reload all response system scripts. |
rs_dump_stats | developmentonly | rs_dump_stats - Dump resourcesystem stats. |
run_perftest | cheat dontrecord | Execute perftest.cfg |
save | developmentonly gamedll dontrecord defensive | Save Game |
save_animgraph_recording | gamedll cheat | Saves all active animgraph recordings to disk |
save_clear_subdirectory | developmentonly gamedll replicated defensive | <no description> |
save_finish_async | developmentonly gamedll defensive | <no description> |
save_set_subdirectory | developmentonly gamedll replicated defensive | <no description> |
save_showelapsedtime | developmentonly gamedll defensive | display up-to-date elapsed play time |
save_watchclass | developmentonly gamedll defensive | Restrict spew to entities with matching classname |
save_watchentity | developmentonly gamedll defensive | Restrict spew to entity index |
say | gamedll client_can_execute | Display player message |
say_team | gamedll client_can_execute | Display player message to team |
sc_dumpworld | cheat | Dump a list of the objects in a sceneworld (Usage: sc_dumpworld <world_index>) |
sc_dumpworld3d | cheat | Dump the objects in a sceneworld into a 3d geoview buffer (Usage: sc_dumpworld3d <world_index>) |
sc_list_extradata_allocations | developmentonly defensive | Prints out the overall extra data allocation counts |
sc_listworlds | cheat | List all the active sceneworlds |
sc_setclassflags | cheat | Low level command to set the flags byte associated with an object class. sc_SetClassFlags <classname> <value> |
sc_showclasses | cheat | List the object class names known by scenesystem |
scene_flush | developmentonly gamedll defensive | Flush all .vcds from the cache and reload from disk. |
scene_playvcd | gamedll cheat | Play the given VCD as an instanced scripted scene. |
schema_all_list_bindings | developmentonly | schema_all_list_bindings <substring> - List all scopes registered schema bindings (classes & enums). If no substring, list them all. |
schema_detailed_class_layout | developmentonly | schema_detailed_class_layout <class_name> - Print a detailed memory layout of the class (including inline structs). |
schema_dump_binding | developmentonly | schema_dump_binding <class_or_enum_name> - Print information about the named class or enum. |
schema_list_bindings | developmentonly | schema_list_bindings <substring> - List registered global-scope schema bindings (classes & enums). If no substring, list them all. |
schema_meta_stats | developmentonly | schema_meta_stats [<options>]- Print a summary of schemasystem metadata statistics. |
schema_stats | developmentonly | schema_stats - Print a summary of various schemasystem statistics. |
screenshot | developmentonly defensive | Take a screenshot: screenshot [filename] |
script_add_debug_filter | gamedll cheat | Add a filter to the game debug overlay |
script_add_watch | gamedll cheat | Add a watch to the game debug overlay |
script_add_watch_pattern | gamedll cheat | Add a watch to the game debug overlay |
script_attach_debugger | gamedll cheat | Connect the vscript VM to the script debugger |
script_clear_watches | gamedll cheat | Clear all watches from the game debug overlay |
script_debug | gamedll cheat | Toggle the in-game script debug features |
script_dump_all | gamedll cheat | Dump the state of the VM to the console |
script_find | gamedll cheat | Find a key in the VM |
script_help | gamedll cheat | Output help for script functions |
script_help2 | developmentonly gamedll defensive | Output help for script functions suitable for auto-completion |
script_reload | gamedll cheat | Reload scripts |
script_reload_code | gamedll cheat | Execute a vscript file, replacing existing functions with the functions in the run script |
script_reload_entity_code | gamedll cheat | Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts |
script_remove_debug_filter | gamedll cheat | Remove a filter from the game debug overlay |
script_remove_watch | gamedll cheat | Remove a watch from the game debug overlay |
script_remove_watch_pattern | gamedll cheat | Remove a watch from the game debug overlay |
script_resurrect_unreachable | gamedll cheat | Use the garbage collector to track down reference cycles |
script_trace_disable | gamedll cheat | Turn off a particular trace output by file or function name |
script_trace_disable_all | gamedll cheat | Turn off all trace output |
script_trace_disable_key | gamedll cheat | Turn off a particular trace output by table/instance |
script_trace_enable | gamedll cheat | Turn on a particular trace output by file or function name |
script_trace_enable_all | gamedll cheat | Turn on all trace output |
script_trace_enable_key | gamedll cheat | Turn on a particular trace output by table/instance |
scrubber | developmentonly defensive | Scrub system off - not a dev build |
sellbackall | clientdll clientcmd_can_execute | Attempt to refund all equipment |
send_round_backup_file_list | gamedll hidden release | <no description> |
server_game_time | developmentonly gamedll defensive | Gives the game time in seconds (server's curtime) |
server_snd_cast | gamedll cheat | Casts a ray and starts a sound event where the ray hits. The sound event will retrigger periodically. Usage: snd_cast <eventname> [<retrigger time>] [<max distance>]. Arguments that are specified will become defaults for the remainder of the session. |
servervoice_clear | developmentonly clientdll defensive | servervoice_clear |
servervoice_dump | developmentonly clientdll defensive | servervoice_dump |
setang | gamedll cheat client_can_execute | Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). |
setang_exact | gamedll cheat client_can_execute | Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats). |
setinfo | clientcmd_can_execute | Adds a new user info value |
setmodel | gamedll cheat | Changes's player's model |
setpause | release | Set the pause state of the server. |
setpos | gamedll cheat client_can_execute | Move player to specified origin (must have sv_cheats). |
setpos_exact | gamedll cheat client_can_execute | Move player to an exact specified origin (must have sv_cheats). |
setpos_player | gamedll cheat client_can_execute | Move specified player to specified origin (must have sv_cheats). |
shake | gamedll cheat | Shake the screen. |
shake_stop | clientdll cheat | Stops all active screen shakes. |
shake_testpunch | clientdll cheat | Test a punch-style screen shake. |
shatterglass_break | gamedll cheat | <no description> |
shatterglass_restore | gamedll cheat | <no description> |
show_loadout_toggle | clientdll clientcmd_can_execute | Toggles loadout display |
show_untrusted_warning_again | clientdll hidden clientcmd_can_execute | Show untrusted warning again |
showconsole | dontrecord release | Show the console. |
showtriggers | gamedll cheat | Enable or Disable showing trigger entities |
showtriggers_toggle | gamedll cheat | Displays the movement bounding box for the triggers in orange. Some entites will also display entity specific overlays. |
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
slot0 | clientdll server_can_execute | <no description> |
slot1 | clientdll server_can_execute | <no description> |
slot10 | clientdll server_can_execute | <no description> |
slot11 | clientdll server_can_execute | <no description> |
slot12 | clientdll server_can_execute | <no description> |
slot13 | clientdll server_can_execute | <no description> |
slot2 | clientdll server_can_execute | <no description> |
slot3 | clientdll server_can_execute | <no description> |
slot4 | clientdll server_can_execute | <no description> |
slot5 | clientdll server_can_execute | <no description> |
slot6 | clientdll server_can_execute | <no description> |
slot7 | clientdll server_can_execute | <no description> |
slot8 | clientdll server_can_execute | <no description> |
slot9 | clientdll server_can_execute | <no description> |
snapto | developmentonly clientdll defensive | <no description> |
snd_arrangement_start | cheat | Starts the specified arrangement. |
snd_async_flush | developmentonly defensive | Flush all unlocked async audio data |
snd_async_showmem | developmentonly defensive | Show async memory stats |
snd_async_showmem_music | developmentonly defensive | Show async memory stats for just non-streamed music |
snd_async_showmem_summary | developmentonly defensive | Show brief async memory stats |
snd_cast | cheat | Casts a ray and starts a sound event where the ray hits. The sound event will retrigger periodically if cl_snd_cast_retrigger is set. The sound event will clear previous snd_cast events if cl_snd_cast_clear is set. Usage: snd_cast <eventname> [<retrigger time>] [<max distance>]. Arguments that are specified will become defaults for the remainder of the session. |
snd_compare_soundevents | developmentonly cheat | Compare the compiled and loaded contents of 2 soundevents. |
snd_cs_duck_reverb | developmentonly clientdll defensive | One shot trigger to duck reverb for a few seconds. |
snd_front_headphone_position | developmentonly defensive | Specifies the position (in degrees) of the virtual front left/right headphones. |
snd_front_stereo_speaker_position | developmentonly defensive | Specifies the position (in degrees) of the virtual front left/right speakers. |
snd_front_surround_speaker_position | developmentonly defensive | Specifies the position (in degrees) of the virtual front left/right speakers. |
snd_get_physics_surface_properties | cheat | Get physics surface properties for all the materials. |
snd_headphone_pan_exponent | developmentonly defensive | Specifies the exponent for the pan xfade from phone to phone if the "exp" pan law is being used. |
snd_headphone_pan_radial_weight | developmentonly defensive | Apply cos(angle) * weight before pan law |
snd_list_deferred_soundevents | developmentonly cheat | List all current deferred load soundevents |
snd_list_soundevents | developmentonly cheat | List all available soundevents |
snd_list_soundevents_by_stack | developmentonly cheat | List all available soundevents using specified stack name |
snd_print_activetracks | cheat | List all active tracks |
snd_print_arrangements | cheat | List all available sequence arrangments |
snd_print_current_mixer_mixgroup | developmentonly defensive | Get data related to mix group matching string |
snd_print_samplers | cheat | List all available samplers |
snd_print_sequences | cheat | List all available midi sequences |
snd_print_soundevent | developmentonly vconsole_fuzzy_matching vconsole_set_focus | Print the data associated with the specified soundevent. |
snd_print_soundevent_default_public_properties | developmentonly vconsole_fuzzy_matching vconsole_set_focus | Print the default public properties of a specified soundevent. Values do not reflect values set on the soundevent. For that see "snd_print_soundevent" |
snd_rear_headphone_position | developmentonly defensive | Specifies the position (in degrees) of the virtual rear left/right headphones. |
snd_rear_stereo_speaker_position | developmentonly defensive | Specifies the position (in degrees) of the virtual rear left/right speakers. |
snd_rear_surround_speaker_position | developmentonly defensive | Specifies the position (in degrees) of the virtual rear left/right speakers. |
snd_remove_all_soundevents | developmentonly cheat | Remove all soundevents |
snd_remove_soundevent | developmentonly cheat | Remove the specified soundevent |
snd_samplers_play_note | cheat | Play a note from a specified sampler |
snd_samplers_stop_note | cheat | Stop a note from a specified sampler |
snd_sequence_set_track_bpm | cheat | Sets the tempo of the specified track |
snd_sequence_set_track_transpose | cheat | Sets the transposition of the specified track |
snd_sequence_stop_all_tracks | cheat | Stops all currently playing sequences |
snd_sequence_stop_track | cheat | Stops the specified track |
snd_set_physics_surface_properties | cheat | Set physics surface properties for materials. Usage: <heuristic #> <commit> |
snd_setmixer | cheat | Set named Mixgroup of current mixer to mix vol, mute, solo. |
snd_setmixlayer | cheat | Set named Mixgroup of named mix layer to mix vol, mute, solo. |
snd_side_surround_speaker_position | developmentonly defensive | Specifies the position (in degrees) of the virtual rear left/right speakers. |
snd_sos_cl_soundevent_pause_last | developmentonly clientdll defensive | Test |
snd_sos_cl_soundevent_start | developmentonly clientdll defensive | Test |
snd_sos_cl_soundevent_stop_last | developmentonly clientdll defensive | Test |
snd_sos_cl_soundevent_unpause_last | developmentonly clientdll defensive | Test |
snd_sos_compare_operator_stacks | cheat | Compares 2 operator stacks and spews any errors |
snd_sos_flush_operators | cheat | Flush and re-parse the sound operator system |
snd_sos_get_operator_field_info | cheat | Currently gets info for a single operator field |
snd_sos_pause_soundevent | cheat | Pause the specified soundevent in the list |
snd_sos_print_class_sizes | cheat | Prints the sizes of relevant sos classes. |
snd_sos_print_field_name_strings | cheat | Prints a list of currently cached field name strings |
snd_sos_print_groups | cheat | Prints the current state of the groups system |
snd_sos_print_operator_stack | cheat | Prints a master list of currently exposed variables |
snd_sos_print_operator_stack_operator | cheat | Prints an operator from a stack |
snd_sos_print_operator_stacks | cheat | Prints a list of currently available stacks |
snd_sos_print_operators | cheat | Prints a list of currently available operators |
snd_sos_print_stack_exec_list | cheat | Prints the current stack execution list |
snd_sos_print_strings | cheat | Prints a list of currently cached strings |
snd_sos_print_tool_properties | cheat | Prints the current state of tool properties. |
snd_sos_resolve_execute_operator | cheat | Resolve the inputs and execute one specified operator from a specified stack |
snd_sos_set_operator_field | cheat | Currently sets a single float operator field |
snd_sos_set_operator_field_by_guid | cheat | Currently sets a single float operator field |
snd_sos_soundevent_profile | cheat | Dump a record of current soundevents and profile data |
snd_sos_start_soundevent | cheat | Starts a specified soundevent |
snd_sos_start_soundevent_at_pos | cheat | Starts a specified soundevent at the given position |
snd_sos_start_stack | cheat | Starts a specified stack via an empty soundevent |
snd_sos_stop_all_soundevents | cheat | Stops all soundevents currently on the execution list |
snd_sos_stop_soundevent_guid | cheat | Stops a specified soundevent |
snd_sos_stop_soundevent_index | cheat | Stops a specified soundevent |
snd_sos_sv_soundevent_pause_last | developmentonly gamedll defensive | Test |
snd_sos_sv_soundevent_start | developmentonly gamedll defensive | Test |
snd_sos_sv_soundevent_stop_last | developmentonly gamedll defensive | Test |
snd_sos_sv_soundevent_unpause_last | developmentonly gamedll defensive | Test |
snd_sos_sv_test_gender | developmentonly gamedll defensive | Test |
snd_sos_test_soundmessage | cheat | test |
snd_sos_unpause_soundevent | cheat | UnPause the first soundevent in the list |
snd_soundevent_clear_deferred | developmentonly cheat | Clear the list of deferred soundevents for loading. |
snd_soundmixer_flush | developmentonly defensive | Reload soundmixers.txt file. |
snd_soundmixer_list_mix_groups | developmentonly defensive | List all mix groups to dev console. |
snd_soundmixer_list_mix_layers | developmentonly defensive | List all mix layers to dev console. |
snd_soundmixer_list_mixers | developmentonly defensive | List all mixers to dev console. |
snd_soundmixer_set_trigger_factor | cheat | Set named mix layer / mix group, trigger amount. |
snd_soundmixer_setmixlayer_amount | cheat | Set named mix layer mix amount. |
snd_steamaudio_display_probes | developmentonly defensive | Load all the probes from a file and display probes based on the passed on arguments. |
snd_steamaudio_export_scene | cheat | Exports scene currently used by Steam Audio as a phononscene file. |
snd_stereo_speaker_pan_exponent | developmentonly defensive | Specifies the exponent for the pan xfade from speaker to speaker if the "exp" pan law is being used. |
snd_stereo_speaker_pan_radial_weight | developmentonly defensive | Apply cos(angle) * weight before pan law |
snd_surround_speaker_pan_exponent | developmentonly defensive | Specifies the exponent for the pan xfade from speaker to speaker if the "exp" pan law is being used. |
snd_surround_speaker_pan_radial_weight | developmentonly defensive | Apply cos(angle) * weight before pan law |
snd_vmidi_flush | cheat | Purge and reload all vmidi data and files. |
sndplaydelay | developmentonly defensive | <no description> |
soundinfo | release | Describe the current sound device with an active voice list. |
soundlist | developmentonly defensive | List all known sounds. |
soundscape_dumpclient | clientdll cheat | Dumps the client's soundscape data. |
soundscape_flush | developmentonly gamedll defensive | Flushes the server & client side soundscapes |
soundsysteminfo | developmentonly defensive | Describe the current sound device without an active voice list. |
spec_goto | clientdll clientcmd_can_execute | Move the spectator camera to a specific location. spec_goto x y z pitch yaw |
spec_lock_to_current_player | developmentonly clientdll | As an observer, lock the spectator target to the currently observed target |
spec_mode | clientdll clientcmd_can_execute | Set spectator mode |
spec_next | clientdll clientcmd_can_execute | Spectate next player |
spec_player | clientdll clientcmd_can_execute | Spectate a player by name or slot |
spec_pos | clientdll cheat | dump position and angles to the console |
spec_prev | clientdll clientcmd_can_execute | Spectate previous player |
spew_fonts | developmentonly defensive | Spew information about font manager fonts |
splitscreen_testreadconfigconflict | developmentonly defensive | <no description> |
ss_add | developmentonly defensive | Adds a splitscreen user. |
ss_remove | developmentonly defensive | Removes a splitscreen user. |
ss_teleport | developmentonly clientdll cheat | Teleport other splitscreen player to my location. |
startdemos | release | Play demos in demo sequence. |
startmovie | developmentonly dontrecord defensive | Start recording movie frames. |
stats | developmentonly defensive | Prints server performance variables |
stats_print | developmentonly defensive | Prints out perf statistics to the console, clears perf history |
stats_print_gpu | developmentonly defensive | Prints out GPU perf statistics to the console. Requires stats_display > 0, and stats_collect_gpu = true. Optional argument of CSV filename |
status | release | Print connection status |
status_json | release | Print status in JSON format |
steamvrevent_quit | developmentonly gamedll hidden defensive | steamvrevent_quit |
stop | release | Finish recording demo. |
stopdemos | release | Stop looping demos (current demo will complete). |
stopsound | cheat | <no description> |
stopsoundscape | clientdll cheat | Stops all soundscape processing and fades current looping sounds |
subclass_change | gamedll cheat vconsole_fuzzy_matching | Changes the subclass of the given entity. |
Arguments: <new_subclass> {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | ||
subclass_create | gamedll cheat vconsole_fuzzy_matching | Creates an entity of the given subclass where the player is looking. |
surfaceprop | gamedll cheat | Reports the surface properties at the cursor |
sv_annotation_give_weapon | gamedll hidden release | Give weapon required by annotation |
sv_annotation_remove_weapon | gamedll hidden release | Remove weapon given by annotation |
sv_clientrates | developmentonly defensive | Show client rates. |
sv_cs_dump_econ_item_stringtable | developmentonly gamedll defensive | sv_cs_dump_econ_item_stringtable |
sv_dev_simulate_gcdown | developmentonly gamedll defensive | <state> Turn on/off simulated GC communications failure (GC is down in a way that we know it is down) |
sv_explode_inferno_at_crosshair | developmentonly gamedll cheat | explodes molotov(0) or Incendiary (1) at crosshair location with single param |
sv_explode_smokegrenade_at_crosshair | developmentonly gamedll cheat | explodes smoke grenade at crosshair location |
sv_fullupdate | developmentonly defensive | Force a full update for all clients. |
sv_game_mode_convars | developmentonly gamedll defensive | Display the values of the convars for the current game_mode. |
sv_kill_smokegrenade | developmentonly gamedll cheat | kill all smoke grenades |
sv_load_forced_client_names_file | gamedll release | Loads a file containing SteamID64 names for clients |
sv_load_random_client_names_file | gamedll release | Loads a file containing random name words for clients |
sv_metaduplication | cheat | Check serializer meta for duplication, add verbose to command for full spew |
sv_packstats | release | Show entity packing stats, pass 'clear' as argument to reset counts. |
sv_pure | release | Show user data. |
sv_querycache_stats | developmentonly gamedll defensive | Display status of the query cache (client only) |
sv_rethrow_last_grenade | gamedll cheat | Emit the last grenade thrown on the server. |
sv_setsteamaccount | release | token |
Set game server account token to use for logging in to a persistent game server account | ||
sv_showtags | developmentonly defensive | Describe current gametags. |
sv_shutdown | release | Sets the server to shutdown when all games have completed |
sv_soundscape_printdebuginfo | gamedll cheat | print soundscapes |
sv_spewmeta | cheat | Spew serializer meta |
sv_spewworldgroups | developmentonly | Spew world groups (server) |
sv_throw_decoygrenade | developmentonly gamedll cheat | throw decoy grenade with parmas. |
sv_throw_flashgrenade | developmentonly gamedll cheat | throw flash grenade with parmas. |
sv_throw_hegrenade | developmentonly gamedll cheat | throw HEgrenade with parmas. |
sv_throw_molotov | developmentonly gamedll cheat | throw molotov grenade with parmas. |
sv_throw_smokegrenade | developmentonly gamedll cheat | throw smoke grenade with parmas. |
switchhands | clientdll release | <no description> |
switchhandsleft | clientdll release | <no description> |
switchhandsright | clientdll release | <no description> |
sys_info | release | Print system information to the console |
teammenu | clientdll server_can_execute | Show team selection window |
telemetry_message | gamedll cheat | Place a message in the telemetry timeline |
telemetry_toggle_timespan | gamedll cheat | Starts/stops a timespan with an ever increasing name. |
test_dispatcheffect | gamedll cheat | Test a clientside dispatch effect. |
Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> | ||
Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0> | ||
test_entity_blocker | gamedll cheat | Test command that drops an entity blocker out in front of the player. |
test_list_entities | gamedll cheat | test-list entities |
test_voice_container_nesting | linked_concommand developmentonly defensive | Test nesting voice containers. |
test_voice_containers | linked_concommand developmentonly defensive | Quick example for how we'd derive traits from voice containers. |
thirdperson | clientdll cheat execute_per_tick | Switch to thirdperson camera. |
thirdperson_mayamode | clientdll cheat | Switch to thirdperson Maya-like camera controls. |
thirdpersonshoulder | developmentonly clientdll defensive | Switch to thirdperson-shoulder camera. |
timedemo | release | Play a demo and report performance info. |
timedemoquit | release | Play a demo, report performance info, and then exit |
timeleft | gamedll client_can_execute | prints the time remaining in the match |
timeout_ct_start | gamedll release | <no description> |
timeout_terrorist_start | gamedll release | <no description> |
toggle | dontrecord release | Toggles specified convar value on and off. |
toggleRdrOpt | developmentonly clientdll | <no description> |
toggleconsole | dontrecord release | Show/hide the console. |
toggleradarscale | clientdll release | Toggles the radar scale |
traceattack | developmentonly gamedll defensive | traceattack damage hitgroup |
tv_broadcast_resend | developmentonly defensive | resend broadcast data to broadcast relay |
tv_broadcast_status | release | Print out broadcast status |
tv_clients | release | Shows list of connected SourceTV clients. |
tv_mem | release | hltv memory statistics. Use with "ent 10" (dump entity 10 memory usage) or "top 8" (dump top 8 memory users) or "class" CWorld (dump CWorld class) |
tv_msg | developmentonly gamedll defensive | Send a screen message to all clients. |
tv_record | release | Starts SourceTV demo recording. |
tv_relay | release | Connect to SourceTV server and relay broadcast. |
tv_retry | release | Reconnects the SourceTV relay proxy. |
tv_status | release | Show SourceTV server status. |
tv_stop | release | Stops the SourceTV broadcast. |
tv_stoprecord | release | Stops SourceTV demo recording. |
unbind | release | Unbind a key. |
unbindall | release | Unbind all keys. |
unpause | release | Clear the pause state of the server. |
url_execute | developmentonly clientdll defensive | Executes url-based commands, used for incoming commands from url-based launches when the game's already running. |
users | developmentonly defensive | Show user info for players on server. |
vis_debug_currentcluster | developmentonly defensive | Show the current cluster number |
vis_debug_drawcluster | developmentonly defensive | Add cluster # to visualization, (-1) to clear |
vis_debug_dumpvisibleclusters | developmentonly defensive | Show the list of visible clusters |
vis_debug_find_los | developmentonly defensive | Find or clear the vis LOS to here |
vis_debug_lock | developmentonly defensive | Lock vis LOS origin to current |
vis_debug_record_start | developmentonly defensive | Record a path to debug vis |
vis_debug_record_stop | developmentonly defensive | Record a path to debug vis |
vis_debug_show | developmentonly defensive | Show/hide the vis debug visualization |
vis_debug_sunclusters | developmentonly defensive | Showing clusters for sun/csm rendering. Red (full sun csm & lighting), Orange (no viewmodel sun or csm), Green (no sun at all) |
vis_debug_tracelos | developmentonly defensive | Trace rays and check vis from the current camera |
vmem_dump | developmentonly defensive | Dump memory stats to log. |
vmix_debug_list | developmentonly defensive | Debug dump the list of available vmix graphs |
vmix_input | cheat | Set an input mix value |
vmix_output | cheat | Dump main graph control output values |
voice_containers_get_instance_args | linked_concommand developmentonly defensive | Args: [Voice Container Path] |
voice_containers_get_instance_params | linked_concommand developmentonly defensive | Args: [Voice Container Path] |
voice_modenable_toggle | clientdll release | Toggle the voice_modenable convar. |
voice_mute | developmentonly defensive | Mute a specific Steam user |
voice_reset_mutelist | developmentonly defensive | Reset all mute information for all players who were ever muted. |
voice_show_mute | developmentonly defensive | Show whether current players are muted. |
voice_unmute | developmentonly defensive | Unmute a specific Steam user, or all to unmute all connected players. |
vprof_dump_counters | developmentonly defensive | Dump vprof counters to the console |
vprof_generate_report | developmentonly defensive | Generate a report to the console. |
vprof_generate_report_budget | developmentonly defensive | Generate a report to the console based on budget group. |
vprof_generate_report_hierarchy | developmentonly defensive | Generate a report to the console. |
vprof_loadhitstore_scale | developmentonly hidden | Scale used when displaying load-hit-stores (0 = use default) |
vprof_off | developmentonly defensive | Disable vprof |
vprof_on | developmentonly defensive | Enable vprof |
vprof_remote_start | developmentonly defensive | Request a VProf data stream from the remote server (requires authentication) |
vprof_remote_stop | developmentonly defensive | Stop an existing remote VProf data request |
vprof_reset | developmentonly defensive | Reset the stats in VProf profiler |
vprof_reset_peaks | developmentonly defensive | Reset just the peak time in VProf profiler |
vprof_time_scale | developmentonly hidden | Scale used when displaying time (0 = use default) |
vtune | developmentonly defensive | Controls VTune's sampling. |
vulkan_framebuffermgr_print | developmentonly defensive | Prints out stats for the Vulkan Framebuffer manager |
vulkan_memgr_fragmentation_print | developmentonly defensive | Prints out detailed memory fragmentation stats for the Vulkan memory manager |
vulkan_memgr_print | developmentonly defensive | Prints out stats for the Vulkan memory manager |
vulkan_pipelinemgr_print | developmentonly defensive | Prints out stats for the Vulkan Pipeline manager |
vulkan_shader_table_print | developmentonly defensive | Prints out stats for the Vulkan shader table |
vulkan_vma_defrag | developmentonly defensive | Force defragmenting memory with VMA |
vulkan_vma_gpu_mem_dump | developmentonly defensive | Dump .json file for use by GpuMemDumpVis.py |
weapon_switch | developmentonly gamedll | Use a particular weapon |
Arguments: <weapon_name> | ||
workshop_annotation_submit | clientdll release | Submit annotation to workshop. To update an existing submission add its ID number from the workshop URL as a second argument. |
workshop_item_submit | clientdll hidden release | <no description> |
workshop_tournament_item_submit | clientdll hidden release | <no description> |
world_dump_loaded_worlds | developmentonly defensive | Dump all of the worlds that we know about |
world_layer_list | developmentonly defensive | List all world layers |
world_layer_set_visible | developmentonly defensive | Show or hide the specified world layer |
writeid | developmentonly defensive | Writes a list of permanently-banned user IDs to file. |
writeip | developmentonly defensive | Save the ban list to file. |
writekeybindings | release | Saves current key bindings to disk. |