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Commands 列表

逆向得到的所有的原版 CS2 指令

指令Flags描述
+bugvoice
developmentonly dontrecord defensive
Start recording bug voice attachment.
+camdistance
developmentonly clientdll defensive
<no description>
+cammousemove
developmentonly clientdll defensive
<no description>
+cl_show_team_equipment
clientdll release
<no description>
+lookatweapon
clientdll release
<no description>
+quickbuyradial
clientdll release
<no description>
+quickgearradial
developmentonly clientdll defensive
<no description>
+quickgrenaderadial
clientdll release
<no description>
+quickinv
clientdll release
<no description>
+radialradio
clientdll release
<no description>
+radialradio2
clientdll release
<no description>
+radialradio3
clientdll release
<no description>
+spray_menu
clientdll release
<no description>
-bugvoice
developmentonly dontrecord defensive
Finish recording bug voice attachment.
-camdistance
developmentonly clientdll defensive
<no description>
-cammousemove
developmentonly clientdll defensive
<no description>
-cl_show_team_equipment
clientdll release
<no description>
-lookatweapon
clientdll release
<no description>
-quickbuyradial
clientdll release
<no description>
-quickgearradial
developmentonly clientdll defensive
<no description>
-quickgrenaderadial
clientdll release
<no description>
-quickinv
clientdll release
<no description>
-radialradio
clientdll release
<no description>
-radialradio2
clientdll release
<no description>
-radialradio3
clientdll release
<no description>
-spray_menu
clientdll release
<no description>
<unknown>
hide
<no description>
CreatePredictionError
gamedll cheat
Create a prediction error
ShowSteamStatsSessionID
developmentonly clientdll
Prints out the game stats session ID's (developer convar must be set to non-zero).
StackStats_Dump
developmentonly
Dump a named stackstats structure to disk. Usage: stackstats_dump "structname" ["filename"]
Test_Checkpoint
developmentonly defensive
Indicate to a test script that a checkpoint has been reached
Test_CreateEntity
gamedll cheat
<no description>
Test_EHandle
gamedll cheat
<no description>
Test_ExitProcess
cheat
Test_ExitProcess <exit code> - immediately kill the process.
Test_Loop
developmentonly defensive
Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount
developmentonly defensive
Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds
developmentonly defensive
Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
Test_RandomChance
developmentonly defensive
Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance.
Test_RandomPlayerPosition
gamedll cheat
<no description>
Test_StartLoop
developmentonly defensive
Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript
developmentonly defensive
Start a test script running..
_record
dontrecord release
Record a demo incrementally.
_resetgamestats
developmentonly gamedll defensive
Erases current game stats and writes out a blank stats file
addip
developmentonly defensive
Add an IP address to the ban list.
addons
developmentonly defensive
list current addon info.
alias
release
Alias a command.
anim_eval_stats
developmentonly gamedll
Displays stats about how many EvaluatePose calls are unused
animevents_dump
gamedll cheat
List all the currently registered anim events.
animgraph_dump_update_list
developmentonly gamedll
Displays stats about which animations are updating
animgraph_set_parameter_bool
gamedll cheat
Specified entities will have the specified bool parameter set to the value specified. Useful for animators to test.
Arguments: <entity> <parameter name> <value you want to send to animgraph for the entity>
animgraph_set_parameter_enum
gamedll cheat
Specified entities will have the specified enum parameter set to the value specified. Useful for animators to test.
Arguments: <entity> <parameter name> <value you want to send to animgraph for the entity>
animgraph_set_parameter_float
gamedll cheat
Specified entities will have the specified float parameter set to the value specified. Useful for animators to test.
Arguments: <entity> <parameter name> <value you want to send to animgraph for the entity>
animgraph_set_parameter_int
gamedll cheat
Specified entities will have the specified int parameter set to the value specified. Useful for animators to test.
Arguments: <entity> <parameter name> <value you want to send to animgraph for the entity>
animgraph_set_parameter_string
gamedll cheat
Specified entities will have the specified bool parameter set to the value specified. Useful for animators to test.
Arguments: <entity> <parameter name> <value you want to send to animgraph for the entity>
animgraph_set_parameter_vector
gamedll cheat
Specified entities will have the specified vector parameter set to the value specified. Useful for animators to test.
Arguments: <entity> <parameter name> <value you want to send to animgraph for the entity>
annotation_append
clientdll release
Load annotation to a file without clearing existing annotations
annotation_clear
clientdll release
Clear all annotation
annotation_create
clientdll release
Creates an annotation
annotation_delete_previous_node_set
clientdll release
Delete the last node set created
annotation_load
clientdll release
Load annotation to a file after first clearing existing annotations
annotation_reload
clientdll release
Reload the annotation file
annotation_reload_language_file
clientdll release
Creates an annotation
annotation_save
clientdll release
Save annotation to a file
apply_crosshair_code
developmentonly clientdll defensive
Apply a crosshair code to the current crosshair settings.
auto_bug
developmentonly dontrecord defensive
auto_bug : create non-interactive bug report.
autobuy
clientdll clientcmd_can_execute
Attempt to purchase items with the order listed in cl_autobuy
autosave
developmentonly gamedll defensive
Autosave
autosavedangerous
developmentonly gamedll defensive
AutoSaveDangerous
autosavedangerousissafe
developmentonly gamedll defensive
<no description>
axis
gamedll cheat
Draw an axis
Arguments: x y z pitch yaw roll <lifetime = 10.0> <r g b a>
banid
developmentonly defensive
Add a user ID to the ban list.
banip
developmentonly defensive
Add an IP address to the ban list.
benchframe
release
Takes a snapshot of a particular frame in a time demo.
bind
release
Bind a key.
binddefaults
release
Bind all keys to their default values.
bindss
release
Bind a key for a particular splitscreen player.
bindtoggle
developmentonly defensive
Performs a bind <key> "increment var <cvar> 0 1 1".
blink
developmentonly dontrecord defensive
Blink specified convar value between two values at the specified duration.
bot_add
gamedll release
bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
bot_add_ct
gamedll release
bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
bot_add_t
gamedll release
bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
bot_all_weapons
gamedll release
Allows the bots to use all weapons
bot_goto_mark
gamedll cheat
Sends a bot to the marked nav area (useful for testing navigation meshes)
bot_goto_selected
gamedll cheat
Sends a bot to the selected nav area (useful for testing navigation meshes)
bot_kick
gamedll release
bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
bot_kill
gamedll cheat
bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
bot_knives_only
gamedll release
Restricts the bots to only using knives
bot_pistols_only
gamedll release
Restricts the bots to only using pistols
bot_place
gamedll cheat
bot_place - Places a bot from the map at where the local player is pointing.
bot_snipers_only
gamedll release
Restricts the bots to only using sniper rifles
box
gamedll cheat
Draw a bbox
Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a>
breakable_force_break
developmentonly gamedll defensive
Force a breakable to break
bug
developmentonly dontrecord defensive
bug [auto_fill_tokens] [-title <text>] [-noscreenshot] : Activate the bug reporter.
bugvoice_clear
developmentonly dontrecord defensive
Clear voice attachment data.
bugvoice_save
developmentonly dontrecord defensive
Write buffered voice attachment data to file.
buildcubemaps
developmentonly clientdll defensive
Build Cubemaps
buildsparseshadowtree
developmentonly clientdll hidden
Build Sparse Shadow Tree
button_info
release
Display information about the specified key or button.
buymenu
clientdll server_can_execute
Show or hide main buy menu
buyrandom
gamedll client_can_execute
Buy random primary and secondary. Primarily for deathmatch where cost is not an issue.
callvote
gamedll client_can_execute
Start a vote on an issue.
cam_command
clientdll cheat
Tells camera to change modes
camera_cut_to_datadriven_camera
developmentonly clientdll hidden defensive
<no description>
camerazoomin
developmentonly clientdll defensive
<no description>
camerazoomout
developmentonly clientdll defensive
<no description>
camortho
clientdll cheat
Switch to orthographic camera.
cancelselect
clientdll server_can_execute
<no description>
capturecubemap
developmentonly clientdll defensive
Capture Cubemap
cast_aabb
gamedll cheat
Tests box collision detection
cast_bullet
gamedll cheat
Tests bullet cast
cast_capsule
gamedll cheat
Tests capsule collision detection
cast_convex
gamedll cheat
Tests convex hull collision detection
cast_cylinder
gamedll cheat
Tests cylinder collision detection
cast_intervals
gamedll cheat
Tests interval ray cast
cast_obb
gamedll cheat
Tests cylinder collision detection
cast_physics
gamedll cheat
Tests physics shape collision detection
cast_ray
gamedll cheat
Tests ray cast
cast_sphere
gamedll cheat
Tests sphere cast
cc_emit
developmentonly clientdll defensive
Emits a closed caption
cc_findsound
developmentonly clientdll defensive
Searches for soundname which emits specified text.
cc_flush
developmentonly clientdll defensive
Flushes async'd captions.
cc_random
developmentonly clientdll defensive
Emits a random caption
cc_showblocks
developmentonly clientdll defensive
Toggles showing which blocks are pending/loaded async.
changelevel
release
changelevel <mapname> :Multiplayer change level.
check_nofilefd
developmentonly defensive
Print the current number of FDs reported by getrlimit
cl_anim_eval_stats
developmentonly clientdll
Displays stats about how many EvaluatePose calls are unused
cl_animgraph_dump_update_list
developmentonly clientdll
Displays stats about which animations are updating
cl_avatar_convert_png
clientdll cheat release
Converts all rgb avatars in the avatars directory to png
cl_avatar_convert_rgb
clientdll cheat release
Converts all png avatars in the avatars directory to rgb
cl_axis
clientdll cheat
Draw an axis
Arguments: x y z pitch yaw roll <lifetime = 10.0> <r g b a>
cl_box
clientdll cheat
Draw a bbox
Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a>
cl_break_on_missing_resource
developmentonly
Break in debugger when missing resource match is found.
Format: cl_break_on_missing_resource <substring> /(empty to break on all) / 0 to turn off.
cl_checkdeclareclasses
cheat
Check game code serializers
cl_cs_dump_econ_item_stringtable
developmentonly clientdll defensive
cl_cs_dump_econ_item_stringtable
cl_debugoverlay_cycle_domain
clientdll cheat
Toggles visibility of the debug overlay system.
cl_debugoverlay_cycle_state
clientdll cheat
Toggles visibility of the debug overlay system.
cl_debugoverlay_dashboard
clientdll cheat
Makes the debug overlay dashboard visible.
cl_debugoverlay_hide_imgui
clientdll cheat
Hides the overlay.
cl_debugoverlay_toggle
clientdll cheat
Toggles visibility of the debug overlay system.
cl_destroy_ragdolls
developmentonly clientdll defensive
Destroys all client-side ragdolls
cl_dev_decaltrace_blood
developmentonly clientdll cheat
Shoot out a decal spray that shoots blood.
cl_drawcross
clientdll cheat
Draws a cross at the given location
Arguments: x y z
cl_drawline
clientdll cheat
Draws line between two 3D Points.
Green if no collision
Red is collides with something
Arguments: x1 y1 z1 x2 y2 z2
cl_dump_player_animgraph_state
developmentonly clientdll
Dumps the local player's animgraph state to console
cl_dump_projected_texture_count
developmentonly clientdll defensive
Print out number of active projected textures
cl_dump_response_symbols
developmentonly clientdll defensive
print all response symbols to the console
cl_dumpentity
clientdll cheat
Dumps info about an entity
cl_dumpsplithacks
developmentonly clientdll defensive
Dump split screen workarounds.
cl_ent_absbox
clientdll cheat
Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_actornames
clientdll cheat
Displays the entity name for all entities that have ShouldDisplayInActorNames true in code
cl_ent_animgraph_debug
clientdll cheat
Displays debug draws about the given entity(ies) animgraph
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_animgraph_record
clientdll cheat
Toggles recording of animgraph replay of the given entity(s)
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_attachments
clientdll cheat
Displays the attachment points on an entity.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_bbox
clientdll cheat
Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_call
clientdll cheat
ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope
cl_ent_clear_debug_overlays
clientdll cheat
Clears all debug overlays
cl_ent_find
clientdll cheat
Find and list all entities with classnames or targetnames that contain the specified substrings.
Format: find_ent <substring>
cl_ent_find_index
clientdll cheat
Display data for entity matching specified index.
Format: find_ent_index <index>
cl_ent_grab
clientdll cheat
grabs the object in front of the player. Options: -loose -multiple -toggle
cl_ent_hierarchy
clientdll cheat
Prints the entity hierarchy tree rooted at the specified ent(s)
cl_ent_hitbox
clientdll cheat
Displays the hitboxes for the given entity(ies).
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_joints
clientdll cheat
Displays the joint names + axes an entity.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_messages
clientdll cheat
Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_name
clientdll cheat
Displays the entity name
cl_ent_picker
clientdll cheat
Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
Arguments: full - enables all debug information
cl_ent_pivot
clientdll cheat
Displays the pivot for the given entity(ies).
(y=up=green, z=forward=blue, x=left=red).
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_remove
clientdll cheat
Removes the given entity(s)
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_remove_all
clientdll cheat
Removes all entities of the specified type
Arguments: {entity_name} / {class_name}
cl_ent_scale
clientdll cheat
Scales entities. Arguments: <scale factor> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
cl_ent_scenehierarchy
clientdll cheat
Prints the entity scenenode hierarchy tree rooted at the specified ent(s)
cl_ent_script_dump
clientdll cheat
Dumps the names and values of this entity's script scope to the console
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_select
clientdll cheat
Select or deselects the given entities(s) for later manipulation
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_setang
clientdll cheat client_can_execute
Set entity angles
cl_ent_setname
clientdll cheat
Sets the targetname of the given entity(s)
Arguments: <new entity name> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
cl_ent_setpos
clientdll cheat client_can_execute
Move entity to position
cl_ent_show_damage
clientdll cheat
Sets damage display mode. When on, you will see the amount of damage dealt over the target's head.
cl_ent_skeleton
clientdll cheat
Displays the skeleton for the given entity(ies).
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_spew_derived_classes
developmentonly clientdll
Prints out all entity classes which inherit from a specified base class
cl_ent_text
clientdll cheat vconsole_fuzzy_matching
Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text256
clientdll cheat
Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text)
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text_clear
clientdll cheat
Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text_filter
clientdll cheat
Set which ent_text filters you want:
cl_ent_text_radius
clientdll cheat
Displays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text)
2 Arguments: <Radius> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
cl_ent_text_sticky_add
clientdll cheat
Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text_sticky_clear
clientdll cheat
Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text_sticky_dump
clientdll cheat
Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text_sticky_remove
clientdll cheat
Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_ungrab
clientdll cheat
un-grabs all objects
cl_ent_vcollide_wireframe
clientdll cheat
Displays the interpolated vcollide wireframe pm am entity.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_viewoffset
clientdll cheat
Displays the eye position for the given entity(ies) in red.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_visibility_traces
clientdll cheat vconsole_fuzzy_matching
Displays visibility traces for the given entity
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ents
developmentonly clientdll defensive
List client entities, sorted by spawn group
cl_fullupdate
cheat
Force uncompressed update
cl_game_mode_convars
developmentonly clientdll defensive
Display the values of the convars for the current game_mode.
cl_imgui_debug_entity
clientdll cheat
Shows the entity browswer, focused on the entity you specify.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_imgui_set_selection
clientdll cheat
Sets ImGui selection
cl_imgui_set_status_text
clientdll cheat
Sets ImGui header status text
cl_in_forcebuttonstate
developmentonly clientdll vconsole_fuzzy_matching
Forces a button to be a particular state - WHEN PROCESSING USERCOMMANDS
cl_interp
clientdll release
Read the effective client simulation interpolation amount in terms of time.
cl_mainmenu_hide_blog
clientdll hidden clientcmd_can_execute
Show the news panel and hide blog
cl_mainmenu_show_blog
clientdll hidden clientcmd_can_execute
Show the blog and hide news panel
cl_matchstats_print_own_data
developmentonly clientdll defensive
cl_matchstats_print_own_data RANGENAME
cl_net_printsummary
dontrecord release
Print a summary report of Source2 engine networking statistics. (Ticks, netchan messages, etc.)
cl_particles_dump_effects
developmentonly clientdll defensive
<no description>
cl_particles_dumplist
linked_concommand developmentonly clientdll defensive
Dump all new particles, optional name substring.
cl_particles_dumpsimlist
linked_concommand developmentonly clientdll defensive
Dump all simulating particles, optional name substring.
cl_phys_create_test_character_proxy
developmentonly clientdll
Create test character proxy
cl_phys_dump_intersection_controller
developmentonly clientdll
Dump intersection controller status
cl_phys_dump_main_world
developmentonly clientdll
Dump physics main world to file
cl_phys_dump_memory
developmentonly clientdll
Dump memory usage
cl_phys_list
developmentonly clientdll
List all physics component contents of every entity in the game;
-stream [1|0] : initiate|terminate streaming to physics debugger
-allents: include non-physical entities
-classes: print class names
-sdk : Rubikon build
-world : current state of the world
-world -touch: list body pairs (bodies in contact)
-world -save <name>: save world to a file
-world -mem: memory dump
-world -snapshots: Start/Stop dumping snapshots of the world into the current directory
-world -profiletraces: ProfileRecordedTraces
-world -agg: current aggregate data registry (loaded resources)
cl_phys_record_rays
developmentonly clientdll
Dump physics main world to file
cl_phys_record_rays_and_world
developmentonly clientdll
Dump traces physics main world to file
cl_phys_sleep
developmentonly clientdll
Put all physics in all the worlds to sleep
cl_phys_wakeup
developmentonly clientdll
Wake all physics objects in the Main physics up
cl_physics_add_test
developmentonly clientdll
add test object
cl_physics_highlight_active
developmentonly clientdll
Turns on the absbox for all active physics objects.
0 : un-highlight.
cl_physics_remove_test
developmentonly clientdll
remove test object
cl_physics_report_active
developmentonly clientdll
Lists all active physics objects
-more : extra info
cl_precacheinfo
developmentonly defensive
Show precache info (client).
cl_pred_track
developmentonly clientdll defensive
<entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_pred_track_off
developmentonly clientdll defensive
clear field track changes.
cl_predictioncopy_describe
developmentonly clientdll defensive
Describe datamap_t for entindex
cl_predictioncopy_print
developmentonly clientdll defensive
Print simple description of prediction copy fields for entindex
cl_printfps
developmentonly clientdll defensive
Print information from cl_showfps.
cl_prop_debug
clientdll cheat
Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
cl_querycache_stats
clientdll cheat
Display status of the query cache (client only)
cl_reload_hud
developmentonly clientdll defensive
Reloads the hud scale and resets scale and borders
cl_removedecals
clientdll cheat
Remove the decals from the entity under the crosshair.
cl_report_entities
developmentonly clientdll cheat
Lists all entities
cl_report_predcopy_overrides
developmentonly clientdll defensive
Report prediction copy overrides
cl_report_simthinklist
developmentonly clientdll
Lists all simulating/thinking entities
cl_report_soundpatch
developmentonly clientdll defensive
reports client-side sound patch count
cl_resetfps
developmentonly clientdll defensive
Reset information from cl_showfps.
cl_rr_reloadresponsesystems
clientdll cheat
Reload all response system scripts.
cl_save_animgraph_recording
clientdll cheat
Saves all active animgraph recordings to disk
cl_script_add_debug_filter
clientdll cheat
Add a filter to the game debug overlay
cl_script_add_watch
clientdll cheat
Add a watch to the game debug overlay
cl_script_add_watch_pattern
clientdll cheat
Add a watch to the game debug overlay
cl_script_attach_debugger
clientdll cheat
Connect the vscript VM to the script debugger
cl_script_clear_watches
clientdll cheat
Clear all watches from the game debug overlay
cl_script_debug
clientdll cheat
Toggle the in-game script debug features
cl_script_dump_all
clientdll cheat
Dump the state of the VM to the console
cl_script_find
clientdll cheat
Find a key in the VM
cl_script_help
clientdll cheat
Output help for script functions
cl_script_help2
developmentonly clientdll defensive
Output help for script functions suitable for auto-completion
cl_script_reload
clientdll cheat
Reload scripts
cl_script_reload_code
clientdll cheat
Execute a vscript file, replacing existing functions with the functions in the run script
cl_script_reload_entity_code
clientdll cheat
Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
cl_script_remove_debug_filter
clientdll cheat
Remove a filter from the game debug overlay
cl_script_remove_watch
clientdll cheat
Remove a watch from the game debug overlay
cl_script_remove_watch_pattern
clientdll cheat
Remove a watch from the game debug overlay
cl_script_resurrect_unreachable
clientdll cheat
Use the garbage collector to track down reference cycles
cl_script_trace_disable
clientdll cheat
Turn off a particular trace output by file or function name
cl_script_trace_disable_all
clientdll cheat
Turn off all trace output
cl_script_trace_disable_key
clientdll cheat
Turn off a particular trace output by table/instance
cl_script_trace_enable
clientdll cheat
Turn on a particular trace output by file or function name
cl_script_trace_enable_all
clientdll cheat
Turn on all trace output
cl_script_trace_enable_key
clientdll cheat
Turn on a particular trace output by table/instance
cl_showents
clientdll cheat
Dump entity list to console.
cl_sim_grenade_trajectory
clientdll cheat
Draw trajectory of the deployed grenade if thrown from this position. Takes an optional parameter for how long the drawn trajectory will last.
cl_sos_test_get_opvar
clientdll cheat
<no description>
cl_sos_test_set_opvar
clientdll cheat
<no description>
cl_soundscape_flush
clientdll cheat server_can_execute
Flushes the client side soundscapes
cl_soundscape_printdebuginfo
developmentonly clientdll defensive
print soundscapes
cl_spewserializers
cheat
Spew serializers
cl_spewworldgroups
developmentonly
Spew world groups (client)
cl_ss_origin
developmentonly clientdll defensive
print origin in script format
cl_steamscreenshots
developmentonly clientdll defensive
Enable/disable saving screenshots to Steam
cl_test_list_entities
clientdll cheat
test-list entities
cl_ticktiming
dontrecord release
{print|<interval>} [summary|detail] Print timing stats now, or set report interval
cl_tree_sway_dir
developmentonly clientdll defensive
sets tree sway wind direction and strength
cl_updatevisibility
developmentonly clientdll defensive
Updates visibility bits.
clear
dontrecord release
Clear console output.
clear_bombs
gamedll cheat
<no description>
clearall
dontrecord release
Clear console output from all views.
cli_ent_attachments
clientdll cheat
Displays the interpolated attachment points on an entity.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cli_ent_hitbox
clientdll cheat
Displays the skeleton for the given entity(ies).
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cli_ent_pivot
clientdll cheat
Displays the interpolated pivot for the given entity(ies).
(y=up=green, z=forward=blue, x=left=red).
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cli_ent_skeleton
clientdll cheat
Displays the skeleton for the given entity(ies).
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cli_ent_vcollide_wireframe
clientdll cheat
Displays the interpolated vcollide wireframe pm am entity.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
clutch_mode_toggle
clientdll release
Toggle clutch mode convar
cmd
developmentonly defensive
Forward command to server.
collect_entity_model_name
gamedll cheat
Collect model names of the entities you're pointing at
commentary_cvarsnotchanging
developmentonly gamedll defensive
<no description>
commentary_finishnode
gamedll client_can_execute
<no description>
condump
release
dump the text currently in the console to condumpXX.log
confirm_abandon_match
clientdll hidden clientcmd_can_execute
Confirm that we wish to abandon match
confirm_activate_itemid_now
clientdll hidden clientcmd_can_execute
Confirm item activation by item id
confirm_join_friend_session_exit_current
clientdll hidden clientcmd_can_execute
Confirm that we wish to join a friend session, destroying a previous session
confirm_join_new_session_exit_current
clientdll hidden clientcmd_can_execute
Confirm that we wish to join a new session, destroying a previous session
confirm_join_party_session_exit_current
clientdll hidden clientcmd_can_execute
Confirm that we wish to join a party session, destroying a previous session
confirm_watch_friend_session_exit_current
clientdll hidden clientcmd_can_execute
Confirm that we wish to watch a friend session, destroying a previous session
connect
release
Connect to a remote server.
connect_hltv
release
Connect to a remote HLTV server.
console_test
developmentonly
Output text to test console
consoletool
dontrecord release
Open a VConsole subtool.
convert_steamid
developmentonly clientdll defensive
Convert SteamID into multiple formats
cpuinfo
developmentonly defensive
Print CPU configuration information
crash
cheat
Crash the client. Optional parameter -- type of crash:
0: read from NULL
1: write to NULL
2: force an Assert
3: infinite loop
4: stack buffer overrun
5: multiple asserts across multiple threads
crash_error
cheat
Cause the engine to crash by Plat_FatalError on main thread (Debug!!)
crash_error_job
cheat
Cause the engine to crash by Plat_FatalError on job thread (Debug!!)
crash_error_thread
cheat
Cause the engine to crash by Plat_FatalError on non-main thread (Debug!!)
crash_job
cheat
Cause the engine to crash in a job thread (Debug!!)
crash_thread
cheat
Cause the engine to crash in a brand new non-main thread (Debug!!)
create_flashlight
gamedll cheat
<no description>
create_radius_damage
gamedll cheat
Causes radius damage where you're looking, at the passed in radius.
creditsdone
developmentonly gamedll defensive
<no description>
cs_quit_prompt
clientdll release
Quit the game
csgo_download_match
clientdll dontrecord clientcmd_can_execute
Downloads a match via serial code and starts playback
csgo_econ_action_preview
clientdll hidden dontrecord clientcmd_can_execute
Preview an economy item
csgo_watch_friend_session_exit_current
clientdll hidden clientcmd_can_execute
<no description>
cvarlist
release
Show the list of convars/concommands.
cyclevar
dontrecord release
Cycle through specified convar values.
dbghist_addline
developmentonly gamedll defensive
Add a line to the debug history. Format: <category id> <line>
dbghist_dump
developmentonly gamedll defensive
Dump the debug history to the console. Format: <category id>
Categories:
0: Entity I/O
1: AI Decisions
2: Scene Print
3: Alyx Blind
4: Log of damage done to player
5: Player Teleport
6: Blind Zombie Sounds
7: Player Continuous
debug_purchase_defidx
clientdll release clientcmd_can_execute
Purchase an item by defindex
debugoverlay_cycle_domain
gamedll cheat
Toggles visibility of the debug overlay system.
debugoverlay_cycle_state
gamedll cheat
Toggles visibility of the debug overlay system.
debugoverlay_dashboard
gamedll cheat
Makes the debug overlay dashboard visible.
debugoverlay_hide_imgui
gamedll cheat
Hides the overlay.
debugoverlay_toggle
gamedll cheat
Toggles visibility of the debug overlay system.
demo_goto
release
Skips to location in demo.
demo_gotomark
release
Skips the current demo playback to the marked tick
demo_gototick
release
Skips to a tick in demo.
demo_info
release
Print information about currently playing demo.
demo_marktick
release
Marks the current demo playback tick for later use
demo_pause
release
Pauses demo playback.
demo_resume
release
Resumes demo playback.
demo_timescale
release
Sets demo replay speed.
demo_togglepause
release
Toggles demo playback.
demo_writemetafile
developmentonly dontrecord defensive
save current meta file demo_<version>.meta file for use in demo upconversion.
demolist
release
Print demo sequence list.
demoui
clientdll release
Show/hide demo playback ui
destructible_parts_force_destroy
developmentonly gamedll defensive
Force a destructible part to break
dev_send_gc_message
developmentonly clientdll defensive
<msgid> Send a blank body message with a given ID to gc for routing tests
dev_send_gc_message_server
developmentonly gamedll defensive
<msgid> Send a blank body message with a given ID to gc for routing tests
dev_simulate_gcdown
developmentonly clientdll defensive
<state> Turn on/off simulated GC communications failure (GC is down in a way that we know it is down)
differences
release
Show all convars which are not at their default values (optional restricted to specific flags).
disable_priority_boost
developmentonly defensive
Disable focus based priority boost
disconnect
release
Disconnect from server
dlight_debug
clientdll cheat
Creates a dlight in front of the player
dm_reset_spawns
developmentonly gamedll defensive
<no description>
dm_togglerandomweapons
clientdll server_can_execute clientcmd_can_execute
Turns random weapons in deathmatch on/off
drawcross
gamedll cheat
Draws a cross at the given location
Arguments: x y z
drawline
gamedll cheat
Draws line between two 3D Points.
Green if no collision
Red is collides with something
Arguments: x1 y1 z1 x2 y2 z2
drawoverviewmap
developmentonly clientdll defensive
Draws the overview map
drawradar
developmentonly clientdll defensive
Draws HUD radar
drop_hostage
developmentonly gamedll cheat
drop held hostage
ds_workshop_changelevel
gamedll release
Changelevel to an available workshop map by name
ds_workshop_listmaps
gamedll release
Dump workshop maps available on this server
dump_entity_report
clientdll cheat
List all client-side entities in the scene
dump_globals
developmentonly gamedll defensive
Dump all global entities/states
dump_panorama_css_properties
release
Prints out all valid panorama CSS properties and their documentation
dump_panorama_events
release
print panorama event types and their documentation
dump_panorama_render_command_stats
developmentonly defensive
<no description>
dump_response_symbols
developmentonly gamedll defensive
print all response symbols to the console
dump_secondary_scene_worlds
developmentonly clientdll defensive
Lists secondary scene worlds and ref counts
dumpstringtable
developmentonly defensive
Usage: dumpstringtable <tablename |all> <sv | cl> <verbose | simple> <element> Print string tables to console, verbose to dump data, simple to show name and count only, can specifiy a single numeric element index to restrict spew.
echo
server_can_execute
Echo text to console.
echoln
release
Echo the command arguments on the console
econ_build_pinboard_images_from_collection_name
developmentonly clientdll defensive
Renders and saves images for all models in a collection.
econ_clear_inventory_images
developmentonly clientdll defensive
clear the local inventory images (they will regenerate)
econ_show_items_with_tag
developmentonly clientdll defensive
Lists the item definitions that have a specified tag.
enable_priority_boost
developmentonly defensive
Disable focus based priority boost
endmatch_votenextmap
clientdll clientcmd_can_execute
Votes for the next map at the end of the match
endmovie
developmentonly dontrecord defensive
Stop recording movie frames.
endround
gamedll cheat
End the current round.
engine_frametime_print_report
developmentonly defensive
Print a performance report from the current data in the vprof 'lite' profiler
ent_absbox
gamedll cheat
Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_actornames
gamedll cheat
Displays the entity name for all entities that have ShouldDisplayInActorNames true in code
ent_animgraph_debug
gamedll cheat
Displays debug draws about the given entity(ies) animgraph
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_animgraph_record
gamedll cheat
Toggles recording of animgraph replay of the given entity(s)
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_animgraph_setvar
gamedll cheat
Sets a variable on the animgraph of the given entity(s)
Arguments: <varname>=<value> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
ent_attachments
gamedll cheat
Displays the attachment points on an entity.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_autoaim
gamedll cheat
Displays the entity's autoaim radius.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_bbox
gamedll cheat
Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_call
gamedll cheat
ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope
ent_cancelpendingentfires
developmentonly gamedll defensive
Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_characterize
developmentonly gamedll defensive
Spew PVS debug info for entity
ent_clear_debug_overlays
gamedll cheat
Clears all debug overlays
ent_create
gamedll cheat vconsole_fuzzy_matching
Creates an entity of the given designer or subclass name where the player is looking.
ent_debug_anim
developmentonly clientdll defensive
Use the specified entity for animation debugging.
ent_debug_origin_changes
developmentonly gamedll
turn on, off, or toggle origin changes on server for entity by index
ent_find
gamedll cheat
Find and list all entities with classnames or targetnames that contain the specified substrings.
Format: find_ent <substring>
ent_find_index
gamedll cheat
Display data for entity matching specified index.
Format: find_ent_index <index>
ent_fire
gamedll cheat vconsole_fuzzy_matching
Usage:
ent_fire <target> [action] [value] [delay]
ent_fire_output
gamedll cheat vconsole_fuzzy_matching
Usage:
ent_fire_output <target> [output name] [value] [delay]
ent_grab
gamedll cheat
grabs the object in front of the player. Options: -loose -multiple -toggle
ent_hierarchy
gamedll cheat
Prints the entity hierarchy tree rooted at the specified ent(s)
ent_hitbox
gamedll cheat
Displays the hitboxes for the given entity(ies).
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_info
gamedll cheat
Usage:
ent_info <class name>
ent_joints
gamedll cheat
Displays the joint names + axes an entity.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_kill
gamedll cheat
Kills the given entity(s)
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_list_report
developmentonly gamedll defensive
Reports all list of all entities in a map, one by one
ent_messages
gamedll cheat
Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_name
gamedll cheat
Displays the entity name
ent_orient
gamedll cheat
Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis.
Format: ent_orient <entity name> <optional: allangles>
ent_picker
gamedll cheat
Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
Arguments: full - enables all debug information
ent_pivot
gamedll cheat
Displays the pivot for the given entity(ies).
(y=up=green, z=forward=blue, x=left=red).
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_rbox
clientdll cheat
Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_remove
gamedll cheat
Removes the given entity(s)
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_remove_all
gamedll cheat
Removes all entities of the specified type
Arguments: {entity_name} / {class_name}
ent_rotate
gamedll cheat
Rotates an entity by a specified # of degrees
ent_scale
gamedll cheat
Scales entities. Arguments: <scale factor> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
ent_scenehierarchy
gamedll cheat
Prints the entity scenenode hierarchy tree rooted at the specified ent(s)
ent_script_dump
gamedll cheat
Dumps the names and values of this entity's script scope to the console
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_select
gamedll cheat
Select or deselects the given entities(s) for later manipulation
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_setang
gamedll cheat client_can_execute
Set entity angles
ent_setname
gamedll cheat
Sets the targetname of the given entity(s)
Arguments: <new entity name> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
ent_setpos
gamedll cheat client_can_execute
Move entity to position
ent_show_damage
gamedll cheat
Sets damage display mode. When on, you will see the amount of damage dealt over the target's head.
ent_show_response_criteria
gamedll cheat
Print, to the console, an entity's current criteria set used to select responses.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_skeleton
gamedll cheat
Displays the skeleton for the given entity(ies).
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_spew_derived_classes
developmentonly gamedll
Prints out all entity classes which inherit from a specified base class
ent_teleport
gamedll cheat
Teleport the specified entity to where the player is looking.
Format: ent_teleport <entity name>
ent_text
gamedll cheat vconsole_fuzzy_matching
Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_text256
gamedll cheat
Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text)
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_text_clear
gamedll cheat
Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_text_filter
gamedll cheat
Set which ent_text filters you want:
ent_text_radius
gamedll cheat
Displays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text)
2 Arguments: <Radius> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
ent_text_sticky_add
gamedll cheat
Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_text_sticky_clear
gamedll cheat
Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_text_sticky_dump
gamedll cheat
Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_text_sticky_remove
gamedll cheat
Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_ungrab
gamedll cheat
un-grabs all objects
ent_vcollide_wireframe
gamedll cheat
Displays the interpolated vcollide wireframe pm am entity.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_viewentity
developmentonly gamedll
Selects the picked entity as the view entity
ent_viewoffset
gamedll cheat
Displays the eye position for the given entity(ies) in red.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_viewpunch
developmentonly gamedll
Used to debug ViewPunch
ent_visibility_traces
gamedll cheat vconsole_fuzzy_matching
Displays visibility traces for the given entity
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
entity_lump_list
developmentonly defensive
List all known entity lumps
entity_lump_spew
developmentonly defensive
Dump the contents of an entity lump
ents
developmentonly gamedll defensive
List server entities, sorted by spawn group
error_message_explain_pure
clientdll hidden clientcmd_can_execute
Take user to Steam support article
error_message_explain_unsigned
clientdll hidden clientcmd_can_execute
Take user to Steam support article
error_message_explain_vac
clientdll hidden clientcmd_can_execute
Take user to Steam support article
escape
release clientcmd_can_execute
Escape key pressed.
exec
dontrecord release
Execute a cfg file
exec_async
cheat dontrecord
Execute a cfg file over time
execifexists
dontrecord release
Execute a cfg file if file exists
explode
gamedll cheat client_can_execute
Kills the player with explosive damage
explodevector
gamedll cheat client_can_execute
Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
fadein
gamedll cheat
fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout
gamedll cheat
fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
find
release
Find concommands with the specified string in their name/help text.
findflags
release
Find concommands by flags.
firetarget
gamedll cheat
<no description>
firstperson
clientdll release execute_per_tick
Switch to firstperson camera.
fog_override_color
cheat
Sets the fog color override
force_assert
developmentonly
Fire an assertion failure
force_fatal_error
developmentonly
Fire a fatal error
force_hibernate
developmentonly
Force toggle hibernation state
fs_clear_open_duplicate_times
developmentonly defensive
Clear the list of files that have been opened.
fs_dump_open_duplicate_times
developmentonly defensive
Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them.
game_alias
release
Set the configuration of game type and mode based on game alias like "deathmatch".
game_particle_manager_dump_requeue
developmentonly clientdll
Dump contents of particle manager requeue
game_particle_manager_list_active
developmentonly clientdll
Dump counts of active particles
gameevents_analyze
developmentonly gamedll
compare game events across all mods
gameevents_dumptofile
developmentonly gamedll
write gameevents keyvalues (sorted by name) to gameevents_<modname>.txt
gameinstructor_dump_open_lessons
clientdll cheat
Gives a list of all currently open lessons.
gameinstructor_dump_run_lesson_counts
clientdll cheat
Gives a list of lessons that been completed or shown
gameinstructor_reload_lessons
developmentonly clientdll defensive
Shuts down all open lessons and reloads them from the script file.
gameinstructor_reset_counts
developmentonly clientdll
Resets all display and success counts to zero.
gameinstructor_teach_lesson
developmentonly clientdll defensive
Force a specific lesson to be triggered
gameui_activate
hidden release
Shows the game UI
gameui_allowescape
hidden release
Escape key allowed to hide game UI
gameui_allowescapetoshow
hidden release
Escape key allowed to show game UI
gameui_hide
release
Hides the game UI
gameui_preventescape
hidden release
Escape key doesn't hide game UI
gameui_preventescapetoshow
hidden release
Escape key doesn't show game UI
gcmd
clientdll hidden clientcmd_can_execute
Generate a command
generate_minidump_comment
developmentonly
Generate a minidump comment and spew the results to the console
generate_null_container
linked_concommand developmentonly defensive
Generated a nulled out container.
generate_trash_synth
linked_concommand developmentonly defensive
Args: [Asset directory Path]
getpos
clientdll cheat
dump position and angles to the console
getpos_exact
clientdll cheat
dump origin and angles to the console
give
gamedll vconsole_fuzzy_matching client_can_execute
Give item to player.
Arguments: <item_name>
give_oriented
gamedll vconsole_fuzzy_matching client_can_execute
Give item oriented to player angles.
Arguments: <item_name>
givecurrentammo
gamedll cheat
Give a supply of ammo for current weapon..
global_set
gamedll cheat
global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
god
gamedll cheat client_can_execute
Toggle by default, or 0 to disable and 1 to enable. Player becomes invulnerable.
graphcontroller_dumpparams
developmentonly gamedll
Print all anim graph parameters for the specified entity.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
grep
release
grep line for pattern, print out matching lines only
groundlist
developmentonly gamedll cheat
Display ground entity list <index>
help
release
Find help about a convar/concommand.
hideconsole
dontrecord release
Hide the console.
hideoverviewmap
developmentonly clientdll defensive
Hides the overview map
hideradar
developmentonly clientdll defensive
Hides HUD radar
host_timescale_dec
cheat
Decrement the timescale by one step
host_timescale_inc
cheat
Increment the timescale by one step
host_workshop_collection
gamedll release
Host a workshop map collection as a mapgroup
host_workshop_map
gamedll release
Get the latest version of the map and host it on this server.
host_writeconfig
release
Saves out the user config values.
hud_reloadscheme
developmentonly clientdll defensive
Reloads hud layout and animation scripts.
hurtme
gamedll cheat client_can_execute
Hurts the player.
Arguments: <health to lose>
ic
developmentonly clientdll defensive
interp entity count
ik_debug_fabrik_backwards_iteration_toggle
linked_concommand developmentonly defensive
<no description>
ik_debug_fabrik_forwards_iteration_toggle
linked_concommand developmentonly defensive
<no description>
imgui_cycle_undocked_window_focus
developmentonly defensive
Cycles focus between the game window and undocked imgui windows
imgui_debug_entity
gamedll cheat
Shows the entity browswer, focused on the entity you specify.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
imgui_set_selection
gamedll cheat
Sets ImGui selection
imgui_set_status_text
gamedll cheat
Sets ImGui header status text
import_csgo_config
developmentonly clientdll defensive
Imports an existing CS:GO configuration file into CS2
impulse
clientdll release
Triggers impulse command
in_forcebuttonstate
developmentonly gamedll vconsole_fuzzy_matching
Forces a button to be a particular state - WHEN PROCESSING USERCOMMANDS
in_forceinput
developmentonly clientdll vconsole_fuzzy_matching
Forces a button to be a particular state -- WHEN SAMPLING INPUT
incrementvar
dontrecord release
Increment specified convar value.
input_state
developmentonly
input_state
instant_replay_goto_tick
developmentonly defensive
Goto a direct timestamp of the replay
instant_replay_goto_tick_relative
developmentonly defensive
Goto a direct timestamp of the replay
instant_replay_live
developmentonly defensive
If in replay, jumps back to live
instant_replay_pause
developmentonly defensive
Pauses instant replay.
instant_replay_resume
developmentonly defensive
Resumes instant replay.
instant_replay_skip
developmentonly defensive
Number of seconds to skip back to instant replay from current position
instant_replay_skip_live
developmentonly defensive
Number of seconds to skip back to instant replay from live
instant_replay_timescale
developmentonly defensive
Sets instant replay speed.
instant_replay_togglepause
developmentonly defensive
Toggles instant replay.
invnext
clientdll server_can_execute
<no description>
invnextselect
clientdll server_can_execute
<no description>
invprev
clientdll server_can_execute
<no description>
invprevselect
clientdll server_can_execute
<no description>
iv_debug
developmentonly clientdll defensive
Spew interpolated var info for entity.
iv_interp
developmentonly clientdll defensive
Spew interpolated var info for entity.
iv_off
developmentonly clientdll defensive
Turn off all interpolation variable spew.
iv_on
developmentonly clientdll defensive
Spew both interpolated var debug info and history for entity.
jpeg_screenshot
developmentonly defensive
Take a jpeg screenshot: jpeg_screenshot [filename] [quality 1-100].
key_findbinding
release
Find key bound to specified command string.
key_listboundkeys
release
List bound keys with bindings.
kick
dontrecord release
Kick a player by name.
kickid
dontrecord release
Kick a player by userid or uniqueid, with a message.
kickid_hltv
dontrecord release
Kick a player by userid or uniqueid, with a message.
kill
gamedll cheat client_can_execute
Kills the player with generic damage
killvector
gamedll cheat client_can_execute
Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
lastinv
clientdll server_can_execute
<no description>
launch_warmup_map
clientdll dontrecord clientcmd_can_execute
Launches warmup map
listRecentNPCSpeech
developmentonly gamedll dontrecord defensive
Displays a list of the last 5 lines of speech from NPCs.
listdemo
release
List demo file contents.
listid
developmentonly defensive
Lists banned users.
listip
developmentonly defensive
List IP addresses on the ban list.
listissues
gamedll client_can_execute
List all the issues that can be voted on.
load
developmentonly dontrecord vconsole_fuzzy_matching defensive
Usage:
load [save file name]
localization_quest_item_string_printout
developmentonly clientdll defensive
localization_quest_item_string_printout
log
release
Enables logging to file, console, and udp < on | off >.
log_color
dontrecord release
Set the color of a logging channel.
log_dumpchannels
dontrecord release
Dumps information about all logging channels.
log_flags
dontrecord release
Set the flags on a logging channel.
log_level
dontrecord release
Set the spew level of a logging channel.
log_verbosity
dontrecord release
Set the verbosity of a logging channel.
logaddress_add_http
gamedll unlogged release
Set URI of a listener to receive logs via http post. Wrap URI in double quotes.
logaddress_add_http_delayed
gamedll unlogged release
Set a delay and URI of a listener to receive logs via http post. Wrap URI in double quotes.
logaddress_del_http
gamedll unlogged release
Remove http listener by URI. Wrap URI in double quotes.
logaddress_delall_http
gamedll unlogged release
Remove all http listeners from the dispatch list.
logaddress_list_http
gamedll unlogged release
List all URIs currently receiving server logs
loop_dump
developmentonly defensive
Print the listeners of the current loop mode
lrucache_flush
developmentonly defensive
Flushes the specified cache
lrucache_reset_stats
developmentonly defensive
Resets stats for the specified CUtlLRUCaches (or all if none specified)
lrucache_set_size
developmentonly defensive
Sets the specified cache to the specified size
lrucache_stats
developmentonly defensive
Spews information about all CUtlLRUCaches
malloc_stats_dump
developmentonly defensive
Dump malloc stats to stderr.
map
release vconsole_fuzzy_matching vconsole_set_focus
map <mapname> :Load a new map.
map_enable_portrait_worlds
clientdll cheat
Enables/disables portrait worlds
map_setbombradius
gamedll cheat
Sets the bomb radius for the map.
map_showbombradius
gamedll cheat
Shows bomb radius from the center of each bomb site and planted bomb.
map_showspawnpoints
developmentonly gamedll defensive
Shows player spawn points (red=invalid). Optionally pass in the duration.
map_workshop
clientdll release vconsole_fuzzy_matching vconsole_set_focus
Launch a workshop map
mapgroup
gamedll dontrecord release
Specify a map group
maps
release
Displays list of maps.
markup_group_ent_bbox
gamedll cheat
markup_group_ent_bbox <markup_group name> -> toggle ent_bbox for all members of the named markup group
markup_group_ent_text
gamedll cheat
markup_group_ent_text <markup_group name> -> toggle ent_text for all members of the named markup group
markup_group_spew
gamedll cheat
Spew all current markup groups and their members
mat_assert_on_shader_use
developmentonly
Assert on shader used based on substring of shader name
mat_clearshadercache
developmentonly defensive
Clears the shader cache used for dynamic shader compile.
mat_debug
developmentonly clientdll defensive
Sets a mat_fullbright debug visualization mode
mat_disable_dynamic_shader_compile
developmentonly defensive
Reloads all shaders from vcs files until the next time mat_reloadshaders is called
mat_forcereloadshaders
developmentonly defensive
Force reloads all shaders (skips MD5 check). Takes optional substrings of shader names to recompile as arguments.
mat_print_dead_materials
developmentonly defensive
Print loaded materials that have no valid layers due to not supporting any of the modes in gameinfo.gi.
mat_print_error_materials
developmentonly defensive
Print loaded materials that are using the error shader or material.
mat_print_expensive_materials
developmentonly defensive
Print materials sorted by cost heuristic
mat_print_material_info
developmentonly defensive
Print info about a specific material
mat_print_materials
developmentonly defensive
Print loaded materials. Takes an optional substring as an argument.
mat_print_materials_last_frame
developmentonly defensive
Print materials used last frame
mat_print_materials_unused
developmentonly defensive
Print materials that have never been used
mat_print_modes
developmentonly defensive
Print supported rendering modes.
mat_print_shader_info
developmentonly defensive
Print detailed info about a single shader. Takes a shader name (hero.vfx) as an argument.
mat_print_shader_quality
developmentonly defensive
Print current shader quality setting
mat_print_shaders
developmentonly defensive
Print loaded shaders. Takes a substring as an argument.
mat_print_textures
developmentonly defensive
Print loaded textures in alphabetical order. Takes an optional substring as an argument.
mat_print_textures_size
developmentonly defensive
Print loaded textures in ascending size order. Takes an optional substring as an argument.
mat_print_textures_size_in_memory
developmentonly defensive
Print loaded textures in ascending size order as they are in memory. Takes an optional substring as an argument.
mat_reinitmaterials
developmentonly defensive
Reinitializes all loaded materials, reloading their shaders.
mat_reloadmaterials
developmentonly defensive
Reloads all materials. Takes an optional substring as an argument.
mat_reloadshaders
developmentonly defensive
Reloads all shaders. Takes optional substrings of shader names to recompile as arguments.
mat_reset_material_costs
developmentonly defensive
Reset material cost heuristic
mat_set_shader_quality
developmentonly defensive
Force shader quality setting (valid values are 0 or 1)
matchdraft_debug_sendlog
clientdll hidden dontrecord release clientcmd_can_execute
Print debug draft into HTTP log
mem_compact
developmentonly defensive
Compacts the heap
mem_dump
developmentonly defensive
Dump memory stats to text file or <stdout>.
mem_test
developmentonly defensive
<no description>
memory
developmentonly defensive
Print memory stats.
memory_check_limit
developmentonly
Assert if peak memory use is over the limit.
menuselect
clientdll clientcmd_can_execute
menuselect
minimap_create
clientdll cheat
Does a bunch of work to create a minimap
mm_datacenter_debugprint
developmentonly defensive
Shows information retrieved from data center
mm_debugprint
developmentonly defensive
Show debug information about current matchmaking session
mm_ignored_sessions_reset
developmentonly
Reset ignored sessions
mm_queue_draft_show
clientdll hidden clientcmd_can_execute
Display current draft
mm_queue_show_stats
clientdll clientcmd_can_execute
Display global server stats
model_dump_convert_info
linked_concommand developmentonly gamedll clientdll defensive
Print model load-time conversion info
movie_fixwave
developmentonly defensive
Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_backup_restore_list_files
gamedll release
Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed
mp_backup_restore_load_file
gamedll release
Loads player cash, KDA, scores and team scores; resets to the next round after the backup
mp_bot_ai_bt_clear_cache
gamedll release
Clears the cache for behavior tree files.
mp_debug_timeouts
developmentonly gamedll defensive
Prints time outs to the console for debugging
mp_disable_autokick
gamedll release
Prevents a userid from being auto-kicked
mp_dump_timers
developmentonly gamedll defensive
Prints round timers to the console for debugging
mp_modify_timeouts
gamedll release
mp_modify_timeouts <CT|T> <N>, e.g., mp_modify ct -1
mp_pause_match
gamedll release
Pause the match in the next freeze time
mp_scrambleteams
gamedll release
Scramble the teams and restart the game
mp_swapteams
gamedll release
Swap the teams and restart the game
mp_unpause_match
gamedll release
Resume the match
mp_warmup_end
gamedll release
End warmup immediately.
mp_warmup_start
gamedll release
Start warmup.
multvar
dontrecord release
Multiply specified convar value.
nav_add_to_selected_set
gamedll cheat
Add current area to the selected set.
nav_add_to_selected_set_by_id
gamedll cheat
Add specified area id to the selected set.
nav_avoid
gamedll cheat
Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_deselecting
gamedll cheat
Start continuously removing from the selected set.
nav_begin_drag_deselecting
gamedll cheat
Start dragging a selection area.
nav_begin_drag_selecting
gamedll cheat
Start dragging a selection area.
nav_begin_selecting
gamedll cheat
Start continuously adding to the selected set.
nav_check_connectivity
gamedll cheat
Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
nav_clear_attribute
gamedll cheat
Remove given nav attribute from all areas in the selected set.
nav_clear_attributes
gamedll cheat
Clear all nav attributes of selected area.
nav_clear_selected_set
gamedll cheat
Clear the selected set.
nav_create_indirect_connection
gamedll cheat
Create a connection between the selected area and the area pointed at by the crosshair.
nav_delete
gamedll cheat
Deletes the currently highlighted Area.
nav_delete_all_hull
gamedll cheat
Deletes all areas with given hull category.
nav_delete_marked
gamedll cheat
Deletes the currently marked Area (if any).
nav_disconnect
gamedll cheat
To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
nav_end_deselecting
gamedll cheat
Stop continuously removing from the selected set.
nav_end_drag_deselecting
gamedll cheat
Stop dragging a selection area.
nav_end_drag_selecting
gamedll cheat
Stop dragging a selection area.
nav_end_selecting
gamedll cheat
Stop continuously adding to the selected set.
nav_lower_drag_volume_max
gamedll cheat
Lower the top of the drag select volume.
nav_lower_drag_volume_min
gamedll cheat
Lower the bottom of the drag select volume.
nav_mark
gamedll cheat
Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute
gamedll cheat
Set nav attribute for all areas in the selected set.
nav_precise
gamedll cheat
Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_raise_drag_volume_max
gamedll cheat
Raise the top of the drag select volume.
nav_raise_drag_volume_min
gamedll cheat
Raise the bottom of the drag select volume.
nav_recall_selected_set
gamedll cheat
Re-selects the stored selected set.
nav_remove_from_selected_set
gamedll cheat
Remove current area from the selected set.
nav_select_radius
gamedll cheat
Adds all areas in a radius to the selection set
nav_select_with_attribute
gamedll cheat
Selects areas with the given attribute.
nav_split
gamedll cheat
To split an Area into two, align the split line using your cursor and invoke the split command.
nav_store_selected_set
gamedll cheat
Stores the current selected set for later retrieval.
nav_switch
developmentonly gamedll defensive
Switches to navmesh for the specified spawngroup
nav_test_level_hull
gamedll cheat
Find entities that intrude into the nav mesh. List those entities in console output, and display bounding boxes around them for a while.
nav_test_level_hull_move
gamedll cheat
<no description>
nav_toggle_deselecting
gamedll cheat
Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set
gamedll cheat
Remove current area from the selected set.
nav_toggle_selected_set
gamedll cheat
Toggles all areas into/out of the selected set.
nav_toggle_selecting
gamedll cheat
Start or stop continuously adding to the selected set.
nav_unmark
gamedll cheat
Clears the marked Area or Ladder.
net_reloadgameevents
developmentonly gamedll
Reload the game events
net_stats_json
developmentonly defensive
Output server networking statistics in json format
nextdemo
release
Play next demo in sequence.
noclip
gamedll cheat client_can_execute
Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
notarget
gamedll cheat client_can_execute
Toggle. Player becomes hidden to NPCs.
open_asset
developmentonly defensive
Opens an asset in it's primary editor of choice. Specify the full path to the asset from the mod directory.
p2p_listpeers
developmentonly defensive
List currently known peers.
p2p_ping
developmentonly clientdll defensive
Ping a peer.
panorama_dispatch_event
developmentonly defensive
Dispatch the event defined by the argument string. No creating panel is specified.
panorama_dump_symbols
developmentonly defensive
<ESymbolType> Dump all of the symbols in the Panorama symbol table
panorama_generate_layout_xsd
developmentonly defensive
Generate the Layout XML Schema Definition for the current run-time (types are dependent on which game DLL is running).
panorama_print_cache_status
developmentonly defensive
Print internal panorama refcounts for every file
panorama_print_svg_stats
developmentonly
<no description>
particle_test_create
gamedll cheat
Creates the named particle system where the player is looking.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
particle_test_destroy
gamedll cheat
Destroys all particle systems matching the specified name.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
particle_test_start
gamedll cheat
Dispatches the test particle system with the parameters specified in particle_test_file,
particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
particle_test_stop
gamedll cheat
Stops all particle systems on the selected entities.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
path
developmentonly defensive
Show the filesystem path.
pause
release
Toggle the server pause state.
perfectworld_replenish_funds
clientdll hidden clientcmd_can_execute
Opens Perfect World funds replenishment page for account.
phys_create_test_character_proxy
developmentonly gamedll
Create test character proxy
phys_debug_draw
developmentonly defensive
Set up debug-draw of physics internal state
phys_dump_intersection_controller
developmentonly gamedll
Dump intersection controller status
phys_dump_main_world
developmentonly gamedll
Dump physics main world to file
phys_dump_memory
developmentonly gamedll
Dump memory usage
phys_list
developmentonly gamedll
List all physics component contents of every entity in the game;
-stream [1|0] : initiate|terminate streaming to physics debugger
-allents: include non-physical entities
-classes: print class names
-sdk : Rubikon build
-world : current state of the world
-world -touch: list body pairs (bodies in contact)
-world -save <name>: save world to a file
-world -mem: memory dump
-world -snapshots: Start/Stop dumping snapshots of the world into the current directory
-world -profiletraces: ProfileRecordedTraces
-world -agg: current aggregate data registry (loaded resources)
phys_mark_debug
gamedll cheat
Mark object for debug
phys_record_rays
developmentonly gamedll
Dump physics main world to file
phys_record_rays_and_world
developmentonly gamedll
Dump traces physics main world to file
phys_shoot
gamedll cheat
Shoots a phys object.
phys_sleep
developmentonly gamedll
Put all physics in all the worlds to sleep
phys_wakeup
developmentonly gamedll
Wake all physics objects in the Main physics up
physics_add_test
developmentonly gamedll
add test object
physics_debug_entity
developmentonly gamedll defensive
Dumps debug info for an entity
physics_highlight_active
developmentonly gamedll
Turns on the absbox for all active physics objects.
0 : un-highlight.
physics_remove_test
developmentonly gamedll
remove test object
physics_report_active
developmentonly gamedll
Lists all active physics objects
-more : extra info
pixelvis_debug
cheat
Dump debug info
plant_bomb
gamedll cheat
Plant a bomb where the player is looking.
play
server_can_execute
Play a sound.
playcast
release
Play a broadcast
playdemo
release
Play a recorded demo file (.dem ).
player_ping
gamedll client_can_execute
Creates a ping notification where the player is looking.
playsound
developmentonly defensive
playsound <soundname>
playsoundscape
clientdll cheat
Forces a soundscape to play
playvol
developmentonly defensive
Play a sound at a specified volume.
png_screenshot
developmentonly defensive
Take a .png screenshot: png_screenshot [filename]
pop_var_values
developmentonly defensive
Restore previously pushed convars and config values
print_changed_convars
release
Prints all convars that have changed from their default value
print_mapgroup
clientdll release
Prints the current mapgroup and the contained maps
print_mapgroup_sv
gamedll release
Prints the current mapgroup and the contained maps
progress_enable
developmentonly defensive
<no description>
prop_debug
gamedll cheat
Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
prop_dynamic_create
gamedll cheat
Creates a dynamic prop with a specific .vmdl aimed away from where the player is looking.
Arguments: {.vmdl name}
prop_physics_create
gamedll cheat
Creates a physics prop with a specific .vmdl aimed away from where the player is looking.
Arguments: {.vmdl name}
pulse_debug_entity
gamedll cheat vconsole_fuzzy_matching
Opens a graph referencing the selected entity. If it is referenced by more than 1 graph, list all the active pulse graph instances referring to that entity so you can pick which one you want.
pulse_debug_print
developmentonly
Usage: pulse_debug_print <vpulse_resource>
pulse_list_graphs
cheat
List all the active pulse graph instances
pulse_open_graph_id
cheat
Open a specific graph instance by id
pulse_print_graph_execution_history
cheat
Prints the execution history of a graph by filename or instanceid
push_var_values
developmentonly defensive
Save convars and config values
quit
release vconsole_set_focus
Quit the game
r_force_engine_render_frame
developmentonly defensive
Force a single render of the engine viewport.
r_gpu_mem_stats
linked_concommand developmentonly defensive
Display GPU memory usage.
r_print_buffers
linked_concommand developmentonly defensive
Print Vertex/Index/GPU buffers.
r_render_coordination_state
developmentonly defensive
Prints out the current render coordination state.
r_renderdoc_capture_frame
linked_concommand developmentonly defensive
Triggers a RenderDoc capture
r_renderdoc_capture_window_vulkan
developmentonly
Triggers a RenderDoc capture of a specific Window
r_toggleviewportsize
developmentonly defensive
Toggles viewport size between small + full window.
r_viewport
developmentonly defensive
Slams viewport size to a specified value.
radio
clientdll release
Opens a radio menu
radio1
clientdll release
Opens a radio menu
radio2
clientdll release
Opens a radio menu
radio3
clientdll release
Opens a radio menu
rangefinder
gamedll cheat
Measures distance along a ray
rangefinder2d
gamedll cheat
Measures distance along a ray, only measuring along XY plane.
ray_bench
developmentonly gamedll defensive
Load the rays and run the benchmark
rcon
dontrecord release
Issue an rcon command.
rebuy
clientdll clientcmd_can_execute
Attempt to repurchase items with the order listed in cl_rebuy
record
dontrecord release
Record a demo.
redirectend
hidden release
Redirect server console output
redirectstart
hidden release
Redirect server console output
refresh_ui_audio_state
clientdll cheat
Restores audio DSP state for the UI.
regenerate_weapon_skins
clientdll cheat
<no description>
reload_store_config
developmentonly clientdll defensive
<no description>
reloadgame
cheat vconsole_set_focus
Reload the most recent saved game.
remove_weapon
gamedll cheat client_can_execute
Remove a weapon held by the player.
Arguments: <weapon subclass name>
removeid
developmentonly defensive
Remove a user ID from the ban list.
removeip
developmentonly defensive
Remove an IP address from the ban list.
repeat_last_console_command
release
Repeat last console command.
replay_death
gamedll cheat
start hltv replay of last death
replay_start
gamedll cheat client_can_execute
Start GOTV replay: replay_start <delay> [<player name or index>]
replay_stop
gamedll client_can_execute
stop hltv replay
report_entities
developmentonly gamedll cheat
Lists all entities
report_simthinklist
developmentonly gamedll
Lists all simulating/thinking entities
report_soundpatch
developmentonly gamedll defensive
reports sound patch count
reset_gameconvars
cheat
Reset game convars to default values
resource_leaks
developmentonly defensive
resource_leaks <resource_name>: Show resource leaks for the named resource
resource_list
developmentonly defensive
List loaded resources matching a substring
resource_log_allocate_timing
developmentonly defensive
Log time spent in Allocate for all resource types
resource_repeated_reload
developmentonly defensive
resource_repeated_reload <count> <resource_name> (<resource name> ...): Load and unload the specified resource(s)
resource_reset_allocate_timing
developmentonly defensive
Reset tracked time spent in Allocate (see resource_log_allocate_timing)
respawn_player
gamedll cheat
Respawns the player from death!
restart
cheat vconsole_set_focus
Poor man's restart: reload the current map from disk.
restart_in_insecure
clientdll hidden clientcmd_can_execute
Restart in insecure mode
restart_in_trusted
clientdll hidden clientcmd_can_execute
Restart in trusted mode
restart_in_untrusted
clientdll hidden clientcmd_can_execute
Restart in untrusted mode
restart_normal
clientdll hidden clientcmd_can_execute
Restart
rr_forceconcept
gamedll cheat
fire a response concept directly at a given character.
USAGE: rr_forceconcept <target name or index> <concept> "criteria1:value1,criteria2:value2,..."
criteria values are optional.
rr_reloadresponsesystems
gamedll cheat
Reload all response system scripts.
rs_dump_stats
developmentonly
rs_dump_stats - Dump resourcesystem stats.
run_perftest
cheat dontrecord
Execute perftest.cfg
save
developmentonly gamedll dontrecord defensive
Save Game
save_animgraph_recording
gamedll cheat
Saves all active animgraph recordings to disk
save_clear_subdirectory
developmentonly gamedll replicated defensive
<no description>
save_finish_async
developmentonly gamedll defensive
<no description>
save_set_subdirectory
developmentonly gamedll replicated defensive
<no description>
save_showelapsedtime
developmentonly gamedll defensive
display up-to-date elapsed play time
save_watchclass
developmentonly gamedll defensive
Restrict spew to entities with matching classname
save_watchentity
developmentonly gamedll defensive
Restrict spew to entity index
say
gamedll client_can_execute
Display player message
say_team
gamedll client_can_execute
Display player message to team
sc_dumpworld
cheat
Dump a list of the objects in a sceneworld (Usage: sc_dumpworld <world_index>)
sc_dumpworld3d
cheat
Dump the objects in a sceneworld into a 3d geoview buffer (Usage: sc_dumpworld3d <world_index>)
sc_list_extradata_allocations
developmentonly defensive
Prints out the overall extra data allocation counts
sc_listworlds
cheat
List all the active sceneworlds
sc_setclassflags
cheat
Low level command to set the flags byte associated with an object class. sc_SetClassFlags <classname> <value>
sc_showclasses
cheat
List the object class names known by scenesystem
scene_flush
developmentonly gamedll defensive
Flush all .vcds from the cache and reload from disk.
scene_playvcd
gamedll cheat
Play the given VCD as an instanced scripted scene.
schema_all_list_bindings
developmentonly
schema_all_list_bindings <substring> - List all scopes registered schema bindings (classes & enums). If no substring, list them all.
schema_detailed_class_layout
developmentonly
schema_detailed_class_layout <class_name> - Print a detailed memory layout of the class (including inline structs).
schema_dump_binding
developmentonly
schema_dump_binding <class_or_enum_name> - Print information about the named class or enum.
schema_list_bindings
developmentonly
schema_list_bindings <substring> - List registered global-scope schema bindings (classes & enums). If no substring, list them all.
schema_meta_stats
developmentonly
schema_meta_stats [<options>]- Print a summary of schemasystem metadata statistics.
schema_stats
developmentonly
schema_stats - Print a summary of various schemasystem statistics.
screenshot
developmentonly defensive
Take a screenshot: screenshot [filename]
script_add_debug_filter
gamedll cheat
Add a filter to the game debug overlay
script_add_watch
gamedll cheat
Add a watch to the game debug overlay
script_add_watch_pattern
gamedll cheat
Add a watch to the game debug overlay
script_attach_debugger
gamedll cheat
Connect the vscript VM to the script debugger
script_clear_watches
gamedll cheat
Clear all watches from the game debug overlay
script_debug
gamedll cheat
Toggle the in-game script debug features
script_dump_all
gamedll cheat
Dump the state of the VM to the console
script_find
gamedll cheat
Find a key in the VM
script_help
gamedll cheat
Output help for script functions
script_help2
developmentonly gamedll defensive
Output help for script functions suitable for auto-completion
script_reload
gamedll cheat
Reload scripts
script_reload_code
gamedll cheat
Execute a vscript file, replacing existing functions with the functions in the run script
script_reload_entity_code
gamedll cheat
Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
script_remove_debug_filter
gamedll cheat
Remove a filter from the game debug overlay
script_remove_watch
gamedll cheat
Remove a watch from the game debug overlay
script_remove_watch_pattern
gamedll cheat
Remove a watch from the game debug overlay
script_resurrect_unreachable
gamedll cheat
Use the garbage collector to track down reference cycles
script_trace_disable
gamedll cheat
Turn off a particular trace output by file or function name
script_trace_disable_all
gamedll cheat
Turn off all trace output
script_trace_disable_key
gamedll cheat
Turn off a particular trace output by table/instance
script_trace_enable
gamedll cheat
Turn on a particular trace output by file or function name
script_trace_enable_all
gamedll cheat
Turn on all trace output
script_trace_enable_key
gamedll cheat
Turn on a particular trace output by table/instance
scrubber
developmentonly defensive
Scrub system off - not a dev build
sellbackall
clientdll clientcmd_can_execute
Attempt to refund all equipment
send_round_backup_file_list
gamedll hidden release
<no description>
server_game_time
developmentonly gamedll defensive
Gives the game time in seconds (server's curtime)
server_snd_cast
gamedll cheat
Casts a ray and starts a sound event where the ray hits. The sound event will retrigger periodically. Usage: snd_cast <eventname> [<retrigger time>] [<max distance>]. Arguments that are specified will become defaults for the remainder of the session.
servervoice_clear
developmentonly clientdll defensive
servervoice_clear
servervoice_dump
developmentonly clientdll defensive
servervoice_dump
setang
gamedll cheat client_can_execute
Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact
gamedll cheat client_can_execute
Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo
clientcmd_can_execute
Adds a new user info value
setmodel
gamedll cheat
Changes's player's model
setpause
release
Set the pause state of the server.
setpos
gamedll cheat client_can_execute
Move player to specified origin (must have sv_cheats).
setpos_exact
gamedll cheat client_can_execute
Move player to an exact specified origin (must have sv_cheats).
setpos_player
gamedll cheat client_can_execute
Move specified player to specified origin (must have sv_cheats).
shake
gamedll cheat
Shake the screen.
shake_stop
clientdll cheat
Stops all active screen shakes.
shake_testpunch
clientdll cheat
Test a punch-style screen shake.
shatterglass_break
gamedll cheat
<no description>
shatterglass_restore
gamedll cheat
<no description>
show_loadout_toggle
clientdll clientcmd_can_execute
Toggles loadout display
show_untrusted_warning_again
clientdll hidden clientcmd_can_execute
Show untrusted warning again
showconsole
dontrecord release
Show the console.
showtriggers
gamedll cheat
Enable or Disable showing trigger entities
showtriggers_toggle
gamedll cheat
Displays the movement bounding box for the triggers in orange. Some entites will also display entity specific overlays.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
slot0
clientdll server_can_execute
<no description>
slot1
clientdll server_can_execute
<no description>
slot10
clientdll server_can_execute
<no description>
slot11
clientdll server_can_execute
<no description>
slot12
clientdll server_can_execute
<no description>
slot13
clientdll server_can_execute
<no description>
slot2
clientdll server_can_execute
<no description>
slot3
clientdll server_can_execute
<no description>
slot4
clientdll server_can_execute
<no description>
slot5
clientdll server_can_execute
<no description>
slot6
clientdll server_can_execute
<no description>
slot7
clientdll server_can_execute
<no description>
slot8
clientdll server_can_execute
<no description>
slot9
clientdll server_can_execute
<no description>
snapto
developmentonly clientdll defensive
<no description>
snd_arrangement_start
cheat
Starts the specified arrangement.
snd_async_flush
developmentonly defensive
Flush all unlocked async audio data
snd_async_showmem
developmentonly defensive
Show async memory stats
snd_async_showmem_music
developmentonly defensive
Show async memory stats for just non-streamed music
snd_async_showmem_summary
developmentonly defensive
Show brief async memory stats
snd_cast
cheat
Casts a ray and starts a sound event where the ray hits. The sound event will retrigger periodically if cl_snd_cast_retrigger is set. The sound event will clear previous snd_cast events if cl_snd_cast_clear is set. Usage: snd_cast <eventname> [<retrigger time>] [<max distance>]. Arguments that are specified will become defaults for the remainder of the session.
snd_compare_soundevents
developmentonly cheat
Compare the compiled and loaded contents of 2 soundevents.
snd_cs_duck_reverb
developmentonly clientdll defensive
One shot trigger to duck reverb for a few seconds.
snd_front_headphone_position
developmentonly defensive
Specifies the position (in degrees) of the virtual front left/right headphones.
snd_front_stereo_speaker_position
developmentonly defensive
Specifies the position (in degrees) of the virtual front left/right speakers.
snd_front_surround_speaker_position
developmentonly defensive
Specifies the position (in degrees) of the virtual front left/right speakers.
snd_get_physics_surface_properties
cheat
Get physics surface properties for all the materials.
snd_headphone_pan_exponent
developmentonly defensive
Specifies the exponent for the pan xfade from phone to phone if the "exp" pan law is being used.
snd_headphone_pan_radial_weight
developmentonly defensive
Apply cos(angle) * weight before pan law
snd_list_deferred_soundevents
developmentonly cheat
List all current deferred load soundevents
snd_list_soundevents
developmentonly cheat
List all available soundevents
snd_list_soundevents_by_stack
developmentonly cheat
List all available soundevents using specified stack name
snd_print_activetracks
cheat
List all active tracks
snd_print_arrangements
cheat
List all available sequence arrangments
snd_print_current_mixer_mixgroup
developmentonly defensive
Get data related to mix group matching string
snd_print_samplers
cheat
List all available samplers
snd_print_sequences
cheat
List all available midi sequences
snd_print_soundevent
developmentonly vconsole_fuzzy_matching vconsole_set_focus
Print the data associated with the specified soundevent.
snd_print_soundevent_default_public_properties
developmentonly vconsole_fuzzy_matching vconsole_set_focus
Print the default public properties of a specified soundevent. Values do not reflect values set on the soundevent. For that see "snd_print_soundevent"
snd_rear_headphone_position
developmentonly defensive
Specifies the position (in degrees) of the virtual rear left/right headphones.
snd_rear_stereo_speaker_position
developmentonly defensive
Specifies the position (in degrees) of the virtual rear left/right speakers.
snd_rear_surround_speaker_position
developmentonly defensive
Specifies the position (in degrees) of the virtual rear left/right speakers.
snd_remove_all_soundevents
developmentonly cheat
Remove all soundevents
snd_remove_soundevent
developmentonly cheat
Remove the specified soundevent
snd_samplers_play_note
cheat
Play a note from a specified sampler
snd_samplers_stop_note
cheat
Stop a note from a specified sampler
snd_sequence_set_track_bpm
cheat
Sets the tempo of the specified track
snd_sequence_set_track_transpose
cheat
Sets the transposition of the specified track
snd_sequence_stop_all_tracks
cheat
Stops all currently playing sequences
snd_sequence_stop_track
cheat
Stops the specified track
snd_set_physics_surface_properties
cheat
Set physics surface properties for materials. Usage: <heuristic #> <commit>
snd_setmixer
cheat
Set named Mixgroup of current mixer to mix vol, mute, solo.
snd_setmixlayer
cheat
Set named Mixgroup of named mix layer to mix vol, mute, solo.
snd_side_surround_speaker_position
developmentonly defensive
Specifies the position (in degrees) of the virtual rear left/right speakers.
snd_sos_cl_soundevent_pause_last
developmentonly clientdll defensive
Test
snd_sos_cl_soundevent_start
developmentonly clientdll defensive
Test
snd_sos_cl_soundevent_stop_last
developmentonly clientdll defensive
Test
snd_sos_cl_soundevent_unpause_last
developmentonly clientdll defensive
Test
snd_sos_compare_operator_stacks
cheat
Compares 2 operator stacks and spews any errors
snd_sos_flush_operators
cheat
Flush and re-parse the sound operator system
snd_sos_get_operator_field_info
cheat
Currently gets info for a single operator field
snd_sos_pause_soundevent
cheat
Pause the specified soundevent in the list
snd_sos_print_class_sizes
cheat
Prints the sizes of relevant sos classes.
snd_sos_print_field_name_strings
cheat
Prints a list of currently cached field name strings
snd_sos_print_groups
cheat
Prints the current state of the groups system
snd_sos_print_operator_stack
cheat
Prints a master list of currently exposed variables
snd_sos_print_operator_stack_operator
cheat
Prints an operator from a stack
snd_sos_print_operator_stacks
cheat
Prints a list of currently available stacks
snd_sos_print_operators
cheat
Prints a list of currently available operators
snd_sos_print_stack_exec_list
cheat
Prints the current stack execution list
snd_sos_print_strings
cheat
Prints a list of currently cached strings
snd_sos_print_tool_properties
cheat
Prints the current state of tool properties.
snd_sos_resolve_execute_operator
cheat
Resolve the inputs and execute one specified operator from a specified stack
snd_sos_set_operator_field
cheat
Currently sets a single float operator field
snd_sos_set_operator_field_by_guid
cheat
Currently sets a single float operator field
snd_sos_soundevent_profile
cheat
Dump a record of current soundevents and profile data
snd_sos_start_soundevent
cheat
Starts a specified soundevent
snd_sos_start_soundevent_at_pos
cheat
Starts a specified soundevent at the given position
snd_sos_start_stack
cheat
Starts a specified stack via an empty soundevent
snd_sos_stop_all_soundevents
cheat
Stops all soundevents currently on the execution list
snd_sos_stop_soundevent_guid
cheat
Stops a specified soundevent
snd_sos_stop_soundevent_index
cheat
Stops a specified soundevent
snd_sos_sv_soundevent_pause_last
developmentonly gamedll defensive
Test
snd_sos_sv_soundevent_start
developmentonly gamedll defensive
Test
snd_sos_sv_soundevent_stop_last
developmentonly gamedll defensive
Test
snd_sos_sv_soundevent_unpause_last
developmentonly gamedll defensive
Test
snd_sos_sv_test_gender
developmentonly gamedll defensive
Test
snd_sos_test_soundmessage
cheat
test
snd_sos_unpause_soundevent
cheat
UnPause the first soundevent in the list
snd_soundevent_clear_deferred
developmentonly cheat
Clear the list of deferred soundevents for loading.
snd_soundmixer_flush
developmentonly defensive
Reload soundmixers.txt file.
snd_soundmixer_list_mix_groups
developmentonly defensive
List all mix groups to dev console.
snd_soundmixer_list_mix_layers
developmentonly defensive
List all mix layers to dev console.
snd_soundmixer_list_mixers
developmentonly defensive
List all mixers to dev console.
snd_soundmixer_set_trigger_factor
cheat
Set named mix layer / mix group, trigger amount.
snd_soundmixer_setmixlayer_amount
cheat
Set named mix layer mix amount.
snd_steamaudio_display_probes
developmentonly defensive
Load all the probes from a file and display probes based on the passed on arguments.
snd_steamaudio_export_scene
cheat
Exports scene currently used by Steam Audio as a phononscene file.
snd_stereo_speaker_pan_exponent
developmentonly defensive
Specifies the exponent for the pan xfade from speaker to speaker if the "exp" pan law is being used.
snd_stereo_speaker_pan_radial_weight
developmentonly defensive
Apply cos(angle) * weight before pan law
snd_surround_speaker_pan_exponent
developmentonly defensive
Specifies the exponent for the pan xfade from speaker to speaker if the "exp" pan law is being used.
snd_surround_speaker_pan_radial_weight
developmentonly defensive
Apply cos(angle) * weight before pan law
snd_vmidi_flush
cheat
Purge and reload all vmidi data and files.
sndplaydelay
developmentonly defensive
<no description>
soundinfo
release
Describe the current sound device with an active voice list.
soundlist
developmentonly defensive
List all known sounds.
soundscape_dumpclient
clientdll cheat
Dumps the client's soundscape data.
soundscape_flush
developmentonly gamedll defensive
Flushes the server & client side soundscapes
soundsysteminfo
developmentonly defensive
Describe the current sound device without an active voice list.
spec_goto
clientdll clientcmd_can_execute
Move the spectator camera to a specific location. spec_goto x y z pitch yaw
spec_lock_to_current_player
developmentonly clientdll
As an observer, lock the spectator target to the currently observed target
spec_mode
clientdll clientcmd_can_execute
Set spectator mode
spec_next
clientdll clientcmd_can_execute
Spectate next player
spec_player
clientdll clientcmd_can_execute
Spectate a player by name or slot
spec_pos
clientdll cheat
dump position and angles to the console
spec_prev
clientdll clientcmd_can_execute
Spectate previous player
spew_fonts
developmentonly defensive
Spew information about font manager fonts
splitscreen_testreadconfigconflict
developmentonly defensive
<no description>
ss_add
developmentonly defensive
Adds a splitscreen user.
ss_remove
developmentonly defensive
Removes a splitscreen user.
ss_teleport
developmentonly clientdll cheat
Teleport other splitscreen player to my location.
startdemos
release
Play demos in demo sequence.
startmovie
developmentonly dontrecord defensive
Start recording movie frames.
stats
developmentonly defensive
Prints server performance variables
stats_print
developmentonly defensive
Prints out perf statistics to the console, clears perf history
stats_print_gpu
developmentonly defensive
Prints out GPU perf statistics to the console. Requires stats_display > 0, and stats_collect_gpu = true. Optional argument of CSV filename
status
release
Print connection status
status_json
release
Print status in JSON format
steamvrevent_quit
developmentonly gamedll hidden defensive
steamvrevent_quit
stop
release
Finish recording demo.
stopdemos
release
Stop looping demos (current demo will complete).
stopsound
cheat
<no description>
stopsoundscape
clientdll cheat
Stops all soundscape processing and fades current looping sounds
subclass_change
gamedll cheat vconsole_fuzzy_matching
Changes the subclass of the given entity.
Arguments: <new_subclass> {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
subclass_create
gamedll cheat vconsole_fuzzy_matching
Creates an entity of the given subclass where the player is looking.
surfaceprop
gamedll cheat
Reports the surface properties at the cursor
sv_annotation_give_weapon
gamedll hidden release
Give weapon required by annotation
sv_annotation_remove_weapon
gamedll hidden release
Remove weapon given by annotation
sv_clientrates
developmentonly defensive
Show client rates.
sv_cs_dump_econ_item_stringtable
developmentonly gamedll defensive
sv_cs_dump_econ_item_stringtable
sv_dev_simulate_gcdown
developmentonly gamedll defensive
<state> Turn on/off simulated GC communications failure (GC is down in a way that we know it is down)
sv_explode_inferno_at_crosshair
developmentonly gamedll cheat
explodes molotov(0) or Incendiary (1) at crosshair location with single param
sv_explode_smokegrenade_at_crosshair
developmentonly gamedll cheat
explodes smoke grenade at crosshair location
sv_fullupdate
developmentonly defensive
Force a full update for all clients.
sv_game_mode_convars
developmentonly gamedll defensive
Display the values of the convars for the current game_mode.
sv_kill_smokegrenade
developmentonly gamedll cheat
kill all smoke grenades
sv_load_forced_client_names_file
gamedll release
Loads a file containing SteamID64 names for clients
sv_load_random_client_names_file
gamedll release
Loads a file containing random name words for clients
sv_metaduplication
cheat
Check serializer meta for duplication, add verbose to command for full spew
sv_packstats
release
Show entity packing stats, pass 'clear' as argument to reset counts.
sv_pure
release
Show user data.
sv_querycache_stats
developmentonly gamedll defensive
Display status of the query cache (client only)
sv_rethrow_last_grenade
gamedll cheat
Emit the last grenade thrown on the server.
sv_setsteamaccount
release
token
Set game server account token to use for logging in to a persistent game server account
sv_showtags
developmentonly defensive
Describe current gametags.
sv_shutdown
release
Sets the server to shutdown when all games have completed
sv_soundscape_printdebuginfo
gamedll cheat
print soundscapes
sv_spewmeta
cheat
Spew serializer meta
sv_spewworldgroups
developmentonly
Spew world groups (server)
sv_throw_decoygrenade
developmentonly gamedll cheat
throw decoy grenade with parmas.
sv_throw_flashgrenade
developmentonly gamedll cheat
throw flash grenade with parmas.
sv_throw_hegrenade
developmentonly gamedll cheat
throw HEgrenade with parmas.
sv_throw_molotov
developmentonly gamedll cheat
throw molotov grenade with parmas.
sv_throw_smokegrenade
developmentonly gamedll cheat
throw smoke grenade with parmas.
switchhands
clientdll release
<no description>
switchhandsleft
clientdll release
<no description>
switchhandsright
clientdll release
<no description>
sys_info
release
Print system information to the console
teammenu
clientdll server_can_execute
Show team selection window
telemetry_message
gamedll cheat
Place a message in the telemetry timeline
telemetry_toggle_timespan
gamedll cheat
Starts/stops a timespan with an ever increasing name.
test_dispatcheffect
gamedll cheat
Test a clientside dispatch effect.
Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
test_entity_blocker
gamedll cheat
Test command that drops an entity blocker out in front of the player.
test_list_entities
gamedll cheat
test-list entities
test_voice_container_nesting
linked_concommand developmentonly defensive
Test nesting voice containers.
test_voice_containers
linked_concommand developmentonly defensive
Quick example for how we'd derive traits from voice containers.
thirdperson
clientdll cheat execute_per_tick
Switch to thirdperson camera.
thirdperson_mayamode
clientdll cheat
Switch to thirdperson Maya-like camera controls.
thirdpersonshoulder
developmentonly clientdll defensive
Switch to thirdperson-shoulder camera.
timedemo
release
Play a demo and report performance info.
timedemoquit
release
Play a demo, report performance info, and then exit
timeleft
gamedll client_can_execute
prints the time remaining in the match
timeout_ct_start
gamedll release
<no description>
timeout_terrorist_start
gamedll release
<no description>
toggle
dontrecord release
Toggles specified convar value on and off.
toggleRdrOpt
developmentonly clientdll
<no description>
toggleconsole
dontrecord release
Show/hide the console.
toggleradarscale
clientdll release
Toggles the radar scale
traceattack
developmentonly gamedll defensive
traceattack damage hitgroup
tv_broadcast_resend
developmentonly defensive
resend broadcast data to broadcast relay
tv_broadcast_status
release
Print out broadcast status
tv_clients
release
Shows list of connected SourceTV clients.
tv_mem
release
hltv memory statistics. Use with "ent 10" (dump entity 10 memory usage) or "top 8" (dump top 8 memory users) or "class" CWorld (dump CWorld class)
tv_msg
developmentonly gamedll defensive
Send a screen message to all clients.
tv_record
release
Starts SourceTV demo recording.
tv_relay
release
Connect to SourceTV server and relay broadcast.
tv_retry
release
Reconnects the SourceTV relay proxy.
tv_status
release
Show SourceTV server status.
tv_stop
release
Stops the SourceTV broadcast.
tv_stoprecord
release
Stops SourceTV demo recording.
unbind
release
Unbind a key.
unbindall
release
Unbind all keys.
unpause
release
Clear the pause state of the server.
url_execute
developmentonly clientdll defensive
Executes url-based commands, used for incoming commands from url-based launches when the game's already running.
users
developmentonly defensive
Show user info for players on server.
vis_debug_currentcluster
developmentonly defensive
Show the current cluster number
vis_debug_drawcluster
developmentonly defensive
Add cluster # to visualization, (-1) to clear
vis_debug_dumpvisibleclusters
developmentonly defensive
Show the list of visible clusters
vis_debug_find_los
developmentonly defensive
Find or clear the vis LOS to here
vis_debug_lock
developmentonly defensive
Lock vis LOS origin to current
vis_debug_record_start
developmentonly defensive
Record a path to debug vis
vis_debug_record_stop
developmentonly defensive
Record a path to debug vis
vis_debug_show
developmentonly defensive
Show/hide the vis debug visualization
vis_debug_sunclusters
developmentonly defensive
Showing clusters for sun/csm rendering. Red (full sun csm & lighting), Orange (no viewmodel sun or csm), Green (no sun at all)
vis_debug_tracelos
developmentonly defensive
Trace rays and check vis from the current camera
vmem_dump
developmentonly defensive
Dump memory stats to log.
vmix_debug_list
developmentonly defensive
Debug dump the list of available vmix graphs
vmix_input
cheat
Set an input mix value
vmix_output
cheat
Dump main graph control output values
voice_containers_get_instance_args
linked_concommand developmentonly defensive
Args: [Voice Container Path]
voice_containers_get_instance_params
linked_concommand developmentonly defensive
Args: [Voice Container Path]
voice_modenable_toggle
clientdll release
Toggle the voice_modenable convar.
voice_mute
developmentonly defensive
Mute a specific Steam user
voice_reset_mutelist
developmentonly defensive
Reset all mute information for all players who were ever muted.
voice_show_mute
developmentonly defensive
Show whether current players are muted.
voice_unmute
developmentonly defensive
Unmute a specific Steam user, or all to unmute all connected players.
vprof_dump_counters
developmentonly defensive
Dump vprof counters to the console
vprof_generate_report
developmentonly defensive
Generate a report to the console.
vprof_generate_report_budget
developmentonly defensive
Generate a report to the console based on budget group.
vprof_generate_report_hierarchy
developmentonly defensive
Generate a report to the console.
vprof_loadhitstore_scale
developmentonly hidden
Scale used when displaying load-hit-stores (0 = use default)
vprof_off
developmentonly defensive
Disable vprof
vprof_on
developmentonly defensive
Enable vprof
vprof_remote_start
developmentonly defensive
Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop
developmentonly defensive
Stop an existing remote VProf data request
vprof_reset
developmentonly defensive
Reset the stats in VProf profiler
vprof_reset_peaks
developmentonly defensive
Reset just the peak time in VProf profiler
vprof_time_scale
developmentonly hidden
Scale used when displaying time (0 = use default)
vtune
developmentonly defensive
Controls VTune's sampling.
vulkan_framebuffermgr_print
developmentonly defensive
Prints out stats for the Vulkan Framebuffer manager
vulkan_memgr_fragmentation_print
developmentonly defensive
Prints out detailed memory fragmentation stats for the Vulkan memory manager
vulkan_memgr_print
developmentonly defensive
Prints out stats for the Vulkan memory manager
vulkan_pipelinemgr_print
developmentonly defensive
Prints out stats for the Vulkan Pipeline manager
vulkan_shader_table_print
developmentonly defensive
Prints out stats for the Vulkan shader table
vulkan_vma_defrag
developmentonly defensive
Force defragmenting memory with VMA
vulkan_vma_gpu_mem_dump
developmentonly defensive
Dump .json file for use by GpuMemDumpVis.py
weapon_switch
developmentonly gamedll
Use a particular weapon
Arguments: <weapon_name>
workshop_annotation_submit
clientdll release
Submit annotation to workshop. To update an existing submission add its ID number from the workshop URL as a second argument.
workshop_item_submit
clientdll hidden release
<no description>
workshop_tournament_item_submit
clientdll hidden release
<no description>
world_dump_loaded_worlds
developmentonly defensive
Dump all of the worlds that we know about
world_layer_list
developmentonly defensive
List all world layers
world_layer_set_visible
developmentonly defensive
Show or hide the specified world layer
writeid
developmentonly defensive
Writes a list of permanently-banned user IDs to file.
writeip
developmentonly defensive
Save the ban list to file.
writekeybindings
release
Saves current key bindings to disk.

目录

No Headings